Combat Power checklist
The steps that raise Combat Power while leveling and after the cap, plus your daily and weekly routine.
Before launch
Sep 17–18, capped at level 37 and wiped afterwards — a free chance to try classes. Road to launch →
Compare all eight by role and what they bring to a group. Class guide →
One or two skills carry most classes' damage — Overhead Slam for Gladiator, Judgment for Templar.
While leveling
It leads to the level 45 quests that give you your Belt and Amulet.
Active skills reach level 10 this way. Focus two skills instead of spreading points thin.
Level 8 opens the first three perk options and one slot.
They pay Wisdom Stones now and Amulet enhance scrolls later.
Owned wings add stats even while you wear a different pair.
Mana stone lines are lost when you transfer gear.
Break down spare Heroic items — Heroic transfer stones are the long-term bottleneck.
At the level cap
Belts upgrade with scrolls from Strongholds, Amulets with scrolls from Feather turn-ins.
Push key skills toward levels 12, 16 and 20 before other tiles.
Supply Requests, Daily Duties and Weekly Commands pay for your stigma shards.
Gear
They carry your biggest offensive stats.
Accessories add attack; armor adds defense and passive skill lines.
Chase the rare lines for each slot, then transfer a good set rather than rerolling. Gearing guide →
That extra line doesn't survive a transfer.
Potential Stones mainly come from Conquest dungeons.
Runes can break on a failed attempt; top players sit around +7.
Power systems
Don't lock lines before level 10 unless you roll Smite of about 1.5% or more.
Around 2% per line is a strong roll.
Combine ring lines, Arcana and Daevanion tiles.
Each one grants a Superior Stigma Shard toward level 25.
Early on, favour Time, Destruction and Wisdom Pantheon stats over set bonuses.
Farm Transcendence dungeons for the crystal shards.
Enhancing grows each pair's owned effect.
Both complete through Conquest and Transcendence dungeons.
Weapon skins raise your weapon's attack.
Steps follow the Korea/Taiwan build, so some names and level caps may change for the global release. The gearing guide explains each system in more depth.

