Assault Stance and Illusive Clone are already pumping your crit damage, so another point of it does less for you than for anyone else. Crit chance runs away with it, and global's 50% rate cap is the only thing that stops you buying more.
Crit chance is your stat
| Stat | You | A class without those passives |
|---|---|---|
| +1% Crit chance | +0.61% | +0.44% |
| +1% Critical damage boost | +0.33% | +0.36% |
Nearly 40% more value on crit chance than a Templar gets, and less on crit damage. You both want chance ahead of damage. You want it roughly twice as badly.
Stat priority
| Stat | Per unit |
|---|---|
| Double ChanceKorea calls this Smite | +0.80% per 1% |
| Attack increase | +0.76% per 1% |
| Combat speed | +0.74% per 1% |
| Front/back boost | +0.70% per 1% |
| Damage boost | +0.63% per 1% |
| Weapon damage boost | +0.62% per 1% |
| Crit chance | +0.61% per 1% |
| Attack | +0.43% per 10 |
| Critical damage boost | +0.33% per 1% |
Double Chance off slot 4 of the Genus Special Board, helmet and cloak lines, Wisdom [Lumiel] Pantheon. One slot on one board is all the boards give you. Pet Genus guide for the rolling order.
Crit chance pays you twice. Heart Gore resets its own cooldown on a critical hit from skill level 16, so the stat above and the skill compound. The damage guide covers getting it there.
Wings: the one choice still in flux
| Pair | Korean Assassins wearing it |
|---|---|
| Talisra Wings | 58% |
| Awaken Pride Wings | 30%, climbing |
| Illusory Echo Wings | 3% |
Every other class has settled. Yours hasn't, and that's worth knowing before you sink materials into the wrong pair.
Talisra's are still ahead on raw numbers: attack bonus, defence, accuracy, cooldown reduction. Awaken Pride landed later in Korea and people are moving to them fast. Max attack, back attack crit, back attack damage boost, penetration. Read that list again. It's built for one class and it's yours.
If you can hold a back position and you're gearing for months rather than this week, go Awaken Pride. That 58/30 split is a migration in progress, not a settled answer.
Usage from aion2tool.com, Aug 21 2026.
Accuracy and crit floors
| Raid | Accuracy | Crit |
|---|---|---|
| Ludra, global | 1,200 | 1,200 to 1,400 |
| Ludra, Korea | 1,500 | 1,600 |
| Corroded, Korea | 2,350 | 2,500 |
| Muspel Hard, Korea | 2,800 | 3,150 |
Under these and you're whiffing, which beats every stat on this page for damage lost. Global's two Ludra numbers are still projected.
Almost nothing works from where you're standing
Read the Assassin kit and a pattern shows up fast: most buttons have a condition attached, and several of them move you before they land.
| Skill | What has to be true first |
|---|---|
| Storm Rampage | Target is Staggered |
| Shadow Fall | Target is Stunned |
| Heart Gore | You landed a Critical Hit |
| Infiltrate | After a Dodge, or while flying |
| Apply Poison | 20% on hit |
Infiltrate moves you behind the target, Flash Slice puts you on the opposite side, and Shadow Fall closes from 10m onto something already stunned. The class reads as though it was designed around never being where the enemy is looking.
Two stealth openers, Shadow Walk and Prepare to Assassinate, both say the same thing in the tooltip: cannot be used in combat. They are openers, not escapes.
The rest arrives at 22
All thirteen stigmas at once, which for this class includes Shadowstep and Shadow Walk, so the stealth game starts there.
The kit
Numbers are level 1 of each skill, from the 18 September client.
Active
| Active | What it does |
|---|---|
| Deals 58-58 damage to up to 4 enemies within 4m and restores 100 MP. | |
| Deals 68-68 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage | |
| Moves behind a target within 20m and deals 52-52 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage | |
| Deals 126-126 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage | |
| Triggers on landing a Critical Hit, dealing 111-111 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage | |
| Deals 107-107 damage to a target afflicted with Stagger within 4m. | |
| Deals 300-300 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage | |
| Moves to the opposite side of a target within 4m and deals 181-181 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage | |
| Moves behind a target within 10m and deals 239-239 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage | |
| Moves to a target afflicted with Stun within 10m, deals 465-465 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage | |
| Selects a target within 20m and deals 604-604 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 677-677 damage, 10% Stun chance 2 stacks: 749-749 damage, 20% Stun chance 3 stacks: 822-822 damage, 30% Stun chance 4 stacks: 894-894 damage, 40% Stun chance 5 stacks: 967-967 damage, 50% Stun chance 7 Stagger Gauge Damage | |
| Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Stigmas
| Stigma | What it does |
|---|---|
| Deals 837-837 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage | |
| Selects a target within 20m and deals 977-977 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 10s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects. | |
| Grants guaranteed evasion of all damage for a brief duration. Restores 110 MP and Stamina once on Evasion. | |
| Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 10s. | |
| Deals 1074-1074 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage | |
| Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat. | |
| Deals 832-832 damage to a target within 4m. The caster moves back and gains Stealth for 3s. | |
| Deals 966-966 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage | |
| Rushes to a target within 20m and deals 1074-1074 damage, removing 1 buff. Deals 386-386 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage | |
| Increases the caster's Combat Speed by 20% for 10s. | |
| Deals 778-778 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage | |
| Deals 1374-1374 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage |
Passives
| Passive | What it does |
|---|---|
| Increases the caster's Evasion by 200 and HP by 150. Increases Max HP by an extra 1.5% and restores 85-102 HP on Evasion. Cooldown: 3s | |
| Increases caster's Critical Hit by 100. Has a 25% chance to increase Attack by 5.5% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 17-17 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s | |
| Has a 15% chance to reduce the target's Incoming Heal by 12% and inflict Poison for 10s on landing an attack. Poison deals 233~233 Damage over Time every 1s. Cooldown: 1s | |
| Increases the caster's Back Attack Damage Boost by 3%, PvE Damage Boost by 3%, and PvP Damage Boost by 1.5%. | |
| Increases the caster's Critical Damage Boost by 6%. | |
| Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%. | |
| Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 152-152 damage on landing an attack. Cooldown: 1s | |
| Reduces the target's Defense by 12% and Status Effect Resist by 11% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s | |
| Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Deals 228-228 damage when landing an attack on a target with 30% HP or less. Cooldown: 1s |
Chain and situational
| Skill | What it does |
|---|---|
| Evade by moving quickly in the desired direction. | |
| Deals 1256-1256 damage to a target within 4m, making them fall and inflicting Knockdown for 3s. | |
| Deals 62-62 damage to up to 4 enemies within 4m and restores 105 MP. | |
| Deals 311-311 damage to a target within 4m and push them for 10m. | |
| Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 10s. | |
| Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat. | |
| Deals 73-73 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage | |
| Deals 78-78 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage | |
| Moves to a target within 20m and deals 856-856 damage. 15 Stagger Gauge Damage | |
| Deals 518-518 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s. | |
| Increases damage of 1 skill by 120% and restores 300 MP for 10s. | |
| Deals 69-69 damage to up to 4 enemies within 4m and restores 120 MP. |
Skill names, numbers and effects from the 18 September client, via aion2.app.
Put this to work
Enter your class and stats to see which upgrade adds the most damage, where it comes from, and which wings to wear.
The steps that raise Combat Power while leveling and after the cap, plus your daily and weekly routine.
The stat priority for every class, where each stat comes from, and the wings to wear. No numbers to type in.
Enter your attack, crit, Double Chance and boosts to see which upgrade the community formula ranks first.


