Five boards, nine lines each. These lines are the only stats in the game you pick outright.
What each line gives
| Lines | Stat |
|---|---|
| 1, 4 and 7 | Critical hit, boss attack |
| 2, 5 and 8 | Attack bonus |
| 3 and 9 | Smite |
Lines 3 and 9: Smite
Smite adds 1.28 times what a point of damage boost does, the best rate on your sheet — see stat weights. Genus is also the steadiest source of it. The others are helmet and cloak stat lines, the Wisdom Pantheon stat on a bracelet or Arcana Mirror, and the owned effects of Nightmare or Illusory Echo Wings.
Around 2% per line is a strong roll.
Rolling and locking
- Level all five boards to 10 before you lock anything. A line locked at level 6 caps your ceiling for good.
- The exception: lock Smite of 1.5% or more whenever it lands.
- Lock Smite first, crit second. Attack bonus shares a bucket your gear has already filled.
Boss attack
Flat damage, added after attack increase multiplies everything. Strong while your attack pool is small, weak once it's large. Keep it early, replace it late.
In order
- Every board to level 10.
- Reroll lines 3 and 9 to Smite, then lock at around 2%.
- Crit on lines 1, 4 and 7, unless you're a Gladiator or already at the 80% cap.
- Treat attack bonus as filler.
Track it in the Combat Power checklist.

