Stop rolling front/back damage boost. It does nothing for you. Not "less", not "situationally worse" — zero.
Your damage goes through spirits, and the kit can't use positional boosts at all. The model puts your positional uptime at 0, which takes the stat that's fourth-best for most classes and drops it below everything.
| Stat | You | A melee class |
|---|---|---|
| +1% Front/back damage boost | +0.00% | +0.70% |
Every front/back line on your gear is a dead line. It's the most common way Spiritmasters waste rolls, and it's invisible because the stat looks perfectly good on the tooltip.
Crit chance, not crit damage
You've no crit-damage passive, so crit damage holds more value for you than it does for an Assassin. It still loses to crit chance, because global stops crit rate at 50% and crit damage only overtakes above that.
| Stat | You | A class with a crit-damage passive |
|---|---|---|
| +1% Crit chance | +0.44% | +0.61% |
| +1% Critical damage boost | +0.36% | +0.33% |
Korea's cap is 80%, high enough that crit damage wins there. Copying a Korean Spiritmaster build on this one costs you damage.
Stat priority
| Stat | Per unit | |
|---|---|---|
| Double ChanceKorea calls this Smite | +0.80% per 1% | |
| Attack increase | +0.76% per 1% | |
| Combat speed | +0.74% per 1% | Worth more to you than that number, see below |
| Damage boost | +0.63% per 1% | |
| Weapon damage boost | +0.62% per 1% | |
| Crit chance | +0.44% per 1% | Worthless once you're at 50% |
| Attack | +0.43% per 10 | |
| Critical damage boost | +0.36% per 1% | Still your better crit stat than an Assassin's |
| Attack bonus | +0.34% per 10 | |
| Front/back boost | +0.00% | Skip entirely |
With front/back gone your list is effectively one stat shorter than everyone else's, which makes gearing simpler rather than harder. Fewer things to chase.
Double Chance comes from slot 4 of the Genus Special Board, helmet and cloak lines, and Wisdom [Lumiel] Pantheon. The Genus half is a single slot, not a line on every board. Pet Genus guide has the detail.
You're the class for bad ping
Spirit damage means you're less sensitive to latency than most. Combat speed reads at +0.74% per 1% for everybody, but classes that need tight input timing leak a chunk of that to lag. You leak less.
If you're playing from somewhere with a rough connection to the servers, this is the class that punishes you least, and combat speed is the stat that stays honest on your bar.
Wings: a coin toss
| Pair | Korean Spiritmasters wearing it |
|---|---|
| Eroded Wings | 45% |
| Talisra Wings | 43.5% |
| Brawler Wings | 5.5% |
45 against 43.5 is the closest split of any class. There's no consensus here, so run whichever you can get your hands on.
Worth noticing though: Eroded carry max attack, multi-hit, HP and front attack damage boost. That last one is worthless to you, so you're effectively getting a three-stat pair where everyone else gets four. Talisra's give attack bonus, defence, accuracy and cooldown reduction, none of it wasted.
Eroded edge the usage numbers, but on the actual value you receive, Talisra's are arguably the better Spiritmaster pair.
Usage from aion2tool.com, Aug 21 2026. Eroded doesn't appear in the English client's wing list, so that name comes from the Korean stats and may read differently in game.
Accuracy and crit floors
| Raid | Accuracy | Crit |
|---|---|---|
| Ludra, global | 1,200 | 1,200 to 1,400 |
| Ludra, Korea | 1,500 | 1,600 |
| Corroded, Korea | 2,350 | 2,500 |
| Muspel Hard, Korea | 2,800 | 3,150 |
Only the Ludra row applies on global, and it's a projection.
The kit is mostly spirit management
Spiritmaster has 59 skills, more than any other class. The other seven sit between 40 and 53. That gap isn't more combat buttons: it's five spirits, each with a summon and a dismiss, plus a Return All.
| Spirit | Where it comes from |
|---|---|
| Fire, Water, Earth, Wind | Summon and dismiss each |
| Ancient | A stigma at 22, 90s cooldown, 30 seconds of uptime |
The Ancient Spirit is the one to care about. It fights alongside you with basic attacks, reuses its own skill after seven of them for 1,082, and grants Four Elements status each time it does. Each skill level adds 2% to its Attack, Defence, Accuracy and Critical Hit, so levelling it improves a pet rather than a number on you.
Your Summon skills work the same way: each one hands its spirit +20% stats at skill level 16, so a summon's level is a damage stat. What to level first is in the damage guide.
One naming note: the client calls the class Spiritmaster in its own tooltips, including on the weapon-equip entry. Some databases label it Elementalist. Same class.
The rest arrives at 22
All thirteen stigmas at once, the Ancient Spirit among them, so the full five-spirit rotation only exists from 22 onward.
The kit
Numbers are level 1 of each skill, from the 18 September client.
Active
| Active | What it does |
|---|---|
| Deals 54-54 Water damage to a target within 20m and restores 100 MP. | |
| Selects a target within 20m and deals 63-63 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage | |
| Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 68-68 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Summons a Water Spirit. The Water Spirit uses a skill that deals 143-143 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Selects a target within 20m and deals 74-74 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 148-148 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 99-99 AoE damage Water: 119-119 damage Earth: 92-92 damage and reduces Status Effect Resist by 10% Wind: 29-29 AoE damage and 59-59 Damage over Time Ancient: 170-170 AoE damage 10 Stagger Gauge Damage | |
| Deals 116-116 damage to a target afflicted with Stagger within 20m. | |
| Summons an Earth Spirit. The Earth Spirit uses a skill that deals 247-247 Earth damage to a target within 20m and increases Enmity by 3750. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 157-157 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage | |
| Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 273-273 Wind damage to up to 4 enemies within 5m of the target and restores 134-147 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Deals 246-246 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage | |
| The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 1075-1075 damage to a target within 20m. 10 Stagger Gauge Damage | |
| Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Stigmas
| Stigma | What it does |
|---|---|
| Selects a target within 20m and deals 939-939 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 50% to the Spiritmaster and 50% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects. | |
| Selects a target within 20m and deals 859-859 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. | |
| Selects a target within 20m and deals 601-601 damage to up to 4 enemies within 4m, and deals 1203-1203 Damage over Time every 1s for 10s. 20 Stagger Gauge Damage | |
| Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 1850-2035 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects. | |
| Has a 50% chance to deal 234-234 extra damage to enemies on landing an attack for 10s. Cooldown: 1s | |
| Selects a target within 20m and deals 429-429 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 859-859 Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 544-544 AoE damage and Knockdown Water: 653-653 damage and Slow Earth: 590-590 damage and Seal Wind: 489-489 AoE damage and Stun Ancient: 925-925 AoE damage and Knockdown 10 Stagger Gauge Damage | |
| Deals 573-573 damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 664-664 AoE damage Water: 797-797 damage Earth: 731-731 damage Wind: 598-598 AoE damage Ancient: 1063-1063 AoE damage 50 Stagger Gauge Damage | |
| Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 10s. | |
| Deals 1071-1071 damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage | |
| Selects a target within 20m and deals 1031-1031 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 371-495 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage | |
| Deals 1180-1180 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP. | |
| Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 1082-1082 damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage |
Passives
| Passive | What it does |
|---|---|
| Increases the caster's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance by 0.4%. Increases the Spirit's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance 0.4%. | |
| Increases the caster's Defense by 2% and Spirit's Defense by 2%. | |
| Has a 50% chance to deal 47-47 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s | |
| Increases the caster's Critical Hit by 100, with a 50% chance to deal 124-124 damage on landing a Critical Hit. Cooldown: 1s | |
| Has a 11% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 12% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s | |
| Increases the caster's Mental-type Chance(s) by 11% and Double Chance by 0.3%. | |
| Has a 50% chance to deal 97-97 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s | |
| Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 182-200 when landing an attack. Cooldown: 1s | |
| Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Increases Critical Damage Boost by 1.1% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s |
Chain and situational
| Skill | What it does |
|---|---|
| Returns the Ancient Spirit to the Spirit Realm. The Ancient Spirit uses a skill on a target within 20m which deals 1082-1082 damage to up to 4 enemies. After using the skill, it continues fighting using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage | |
| Returns the Earth Spirit to the Spirit Realm. The Earth Spirit uses a skill which deals 247-247 Earth damage to a target within 20m and increases Enmity by 3750. Has a 30% chance to inflict Taunt for 2s if the target is a player. Continues fighting using basic attacks with a 10% chance to use its skill and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage | |
| Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals 68-68 damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage | |
| Returns the Water Spirit to the Spirit Realm. The Water Spirit uses a skill which deals 143-143 Water damage to a target within 20m. Continues fighting using basic attacks with a 15% chance to use its skill and restores 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage | |
| Returns the Wind Spirit to the Spirit Realm. The Wind Spirit selects a target within 20m and uses a skill that deals 273-273 Wind damage to up to 4 enemies within 5m of the target and restores 134-147 HP to the Spiritmaster. Continues fighting using basic attacks with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage | |
| Evade by moving quickly in the desired direction. | |
| Returns all summoned Spirits to the Spirit Realm. Click the Returm icon to return the Spirits. | |
| Spiritmaster Weapon EquipLevel 1 | Allows equipping Spiritmaster weapons. [Applicable weapons] Orb, Spellbook |
| Selects a target within 20m and deals 925-925 damage to up to 4 enemies within 5m of the target, inflicting Knockdown. | |
| Selects a target within 20m and deals 84-84 Fire damage to up to 4 enemies within 4m of the target. | |
| Deals damage to a Stagger target. | |
| Deals 521-521 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets. | |
| Taunts a target within 4m for 0.59s, and increases Enmity dealt by the Earth Spirit by 50% for 10s. | |
| Deals 63-63 Earth damage to a target within 20m and restores 150 MP. | |
| Consumes own HP to restore 111-129 HP to the summoned spirit. | |
| Deals 81-81 damage to the target and restores summoned Spirit's HP by 111-129. | |
| Selects a target within 4m and deals 544-544 damage to up to 4 enemies within 5m of the target, inflicting Knockdown. | |
| Selects a target within 20m and deals 618-618 damage every 1s for 10s, removing up to 3 buffs. Deals extra damage based on the number of buffs removed. 1 Removed: 412-412 Damage 2 Removed: 495-495 Damage 3 Removed: 618-618 Damage | |
| Deals 101-101 damage to a Stagger target. | |
| Apply 30% Combat Speed, 30% Spell Action Speed, 15 Magic Attack Bonus effects to the caster and spirit summons for 15s. | |
| Use Spirit Summon Skill | The client gives no description. |
| Deals 57-57 Wind damage to a target within 20m and restores 100 MP. | |
| Deals 653-653 damage to a target within 20m and reduces Move Speed by -40%. | |
| Selects a target within 20m and deals 489-489 damage to up to 4 enemies within 4m of the target, inflicting Stun. |
Skill names, numbers and effects from the 18 September client, via aion2.app.
Put this to work
Enter your class and stats to see which upgrade adds the most damage, where it comes from, and which wings to wear.
The steps that raise Combat Power while leveling and after the cap, plus your daily and weekly routine.
The stat priority for every class, where each stat comes from, and the wings to wear. No numbers to type in.
Enter your attack, crit, Double Chance and boosts to see which upgrade the community formula ranks first.


