MMO Herald
Launches · tools · guides
Ko-fi
Aion 2SystemsKorea/Taiwan build

Stat weights, dead stats and break-even points

What one point of each stat adds, which stats do nothing for your class, and where crit damage overtakes crit chance.

1 min readUpdated Sep 16, 2026

Every number here comes from the model behind the gear upgrade advisor, measured at its example line: 1,800 attack, 70% crit, 25% Smite.

What one upgrade is worth

One upgradeGladiatorTemplarAssassin · Ranger · Cleric · ChanterSorcerer · Spiritmaster
+1% Smite+0.80%+0.80%+0.80%+0.80%
+1% Attack incr.+0.76%+0.76%+0.76%+0.76%
+1% Combat speed+0.74%+0.74%+0.74%+0.74%
+1% Front/back+0.70%+0.70%+0.70%nothing
+1% Damage boost+0.62%+0.62%+0.62%+0.62%
+1% Weapon dmg+0.62%+0.62%+0.62%+0.62%
+1% Crit damage+0.50%+0.51%+0.44%+0.51%
+10 Attack+0.43%+0.43%+0.43%+0.43%
+1% Crit chance+0.19%+0.40%+0.53%+0.40%
+10 Attack bonus+0.34%+0.34%+0.34%+0.34%

Smite first for every class, then attack increase and combat speed. Flat attack is last once you're geared, and near the top when you aren't.

Only crit chance, crit damage and front/back damage boost change between classes. The other seven are the same for all eight.

Dead stats

  • Front/back damage boost on Sorcerer and Spiritmaster. Zero damage. Skip it on mana stones, and ignore the front-attack lines on Eroded Wings and the back-attack lines on Awaken Pride Wings.
  • Crit chance above 80%. Capped. Build to 80 with the buffs you normally raid with, not with everything popped.
  • Crit chance on Gladiator. +0.20% a point, against +0.53% for an Assassin, because Overhead Slam always crits. Buy it last.

Break-even points

ClassCrit damage beats crit chance1% damage boost equals1% Smite is worth
Gladiatoralways14 attack1.28× a point of damage boost
Templarabove 56% crit14 attack1.28× a point of damage boost
Assassinonly at the 80% cap15 attack1.28× a point of damage boost
Rangeronly at the 80% cap15 attack1.28× a point of damage boost
Sorcererabove 56% crit15 attack1.28× a point of damage boost
Spiritmasterabove 56% crit15 attack1.28× a point of damage boost
Clericonly at the 80% cap15 attack1.28× a point of damage boost
Chanteronly at the 80% cap15 attack1.28× a point of damage boost

Crit damage beats crit chance from the first point on Gladiator, above 56% crit on Templar, Sorcerer and Spiritmaster, and only at the cap for the four classes with a crit-damage passive.

1% damage boost is worth 14 to 15 attack. 1% Smite is worth 1.28 points of damage boost, and 1% combat speed 1.19.

As you gear up

+10 attack adds 0.93% on a fresh 45, 0.43% geared, and 0.24% at Korean endgame. Buy attack early, multipliers later.

Next: the damage formula, or the Pet Genus boards your Smite comes from.