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Stat weights, dead stats and break-even points

What one point of each stat adds, which stats do nothing for your class, and where crit damage overtakes crit chance.

2 min readUpdated Oct 8, 2026

Every number here comes from the model behind the gear upgrade advisor, measured at its example line: 1,800 attack, 45% crit, 25% Double Chance. Global caps crit rate at 50%, so the example sits just under it.

What one upgrade is worth

One upgradeGladiatorTemplarAssassin · Ranger · Cleric · ChanterSorcerer · Spiritmaster
+1% Double Chance+0.80%+0.80%+0.80%+0.80%
+1% Attack incr.+0.76%+0.76%+0.76%+0.76%
+1% Combat speed+0.74%+0.74%+0.74%+0.74%
+1% Front/back+0.70%+0.70%+0.70%nothing
+1% Damage boost+0.63%+0.63%+0.63%+0.63%
+1% Weapon dmg+0.62%+0.62%+0.62%+0.62%
+1% Crit chance+0.20%+0.44%+0.61%+0.44%
+10 Attack+0.43%+0.43%+0.43%+0.43%
+1% Crit damage+0.47%+0.36%+0.33%+0.36%
+10 Attack bonus+0.34%+0.34%+0.34%+0.34%

Double ChanceKorea calls this Smite first for every class, then attack increase and combat speed. Flat attack is last once you're geared, and near the top when you aren't.

Only crit chance, crit damage and front/back damage boost change between classes. The other seven are the same for all eight.

Dead stats

  • Front/back damage boost on Sorcerer and Spiritmaster. Zero damage. Skip it on mana stones, and ignore the front-attack lines on Eroded Wings and the back-attack lines on Awaken Pride Wings.
  • Crit chance above 50%. Global's cap. A point past it does nothing at all. Build to 50 with the buffs you normally raid with, not with everything popped.
  • Crit chance on Gladiator. +0.20% a point, against +0.61% for an Assassin, because Overhead Slam always crits. Buy it last.

Break-even points

ClassCrit damage beats crit chance1% damage boost equals1% Double Chance is worth
Gladiatoralways14 attack1.28× a point of damage boost
Templaronly at the 50% cap14 attack1.28× a point of damage boost
Assassinonly at the 50% cap14 attack1.28× a point of damage boost
Rangeronly at the 50% cap14 attack1.28× a point of damage boost
Sorcereronly at the 50% cap14 attack1.28× a point of damage boost
Spiritmasteronly at the 50% cap14 attack1.28× a point of damage boost
Clericonly at the 50% cap14 attack1.28× a point of damage boost
Chanteronly at the 50% cap14 attack1.28× a point of damage boost

Crit damage beats crit chance on Gladiator from the first point, and on nobody else. For the other seven, crit chance wins every point up to the 50% cap and is worth nothing above it. Korea caps at 80%, which is high enough for crit damage to overtake on Templar, Sorcerer and Spiritmaster, so Korean build videos tell you the opposite. They're right for Korea.

1% damage boost is worth 14 to 15 attack. 1% Double Chance is worth 1.28 points of damage boost, and 1% combat speed 1.19.

As you gear up

+10 attack adds 0.93% on a fresh 45, 0.43% geared, and 0.24% at Korean endgame. Buy attack early, multipliers later.

Every number above is a stat line. For the part of your damage that isn't one, see what a skill level is worth.

Next: the damage formula, or the Pet Genus boards your Double Chance comes from.

Put this to work

Systems & mechanics

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