Before any of the stat talk below: your stigma levels compete with your gear. Light of Protection and the other key stigmas do more for a group than most upgrades on this page will. Sort those first, then optimise.
That's not the usual advice for a damage class, but you're not a damage class.
Crit chance over crit damage
Earth's Grace already gives you crit damage, so more of it returns less. Crit chance takes over, up to global's 50% rate cap.
| Stat | You | A class without that passive |
|---|---|---|
| +1% Crit chance | +0.61% | +0.44% |
| +1% Critical damage boost | +0.33% | +0.36% |
Same as Assassin, Ranger and Chanter. Templar, Sorcerer and Spiritmaster want chance first too, by a much narrower margin, so nobody on global is rolling crit damage ahead of it except Gladiator.
Stat priority
| Stat | Per unit |
|---|---|
| Double ChanceKorea calls this Smite | +0.80% per 1% |
| Attack increase | +0.76% per 1% |
| Combat speed | +0.74% per 1% |
| Front/back boost | +0.70% per 1% |
| Damage boost | +0.63% per 1% |
| Weapon damage boost | +0.62% per 1% |
| Crit chance | +0.61% per 1% |
| Attack | +0.43% per 10 |
| Critical damage boost | +0.33% per 1% |
Condemnation resets its own cooldown when it crits, from skill level 12, which is a second reason that top row matters. Where skill levels come from: the damage guide.
Double Chance comes off slot 4 of the Genus Special Board, helmet and cloak lines, and Wisdom [Lumiel] Pantheon. That's one slot on one board, so it's scarcer than it sounds. Pet Genus guide has the rolls.
Wings
| Pair | Korean Clerics wearing it |
|---|---|
| Eroded Wings | 45% |
| Talisra Wings | 35% |
| Illusory Echo Wings | 9% |
Eroded lead on max attack, multi-hit, HP and front attack damage boost.
Talisra take a solid 35% for cooldown reduction and accuracy, and cooldown reduction deserves a harder look on a healer than the raw numbers suggest. A cooldown coming back sooner is often worth more than a bigger number on the heal itself, and that's not something the damage model can tell you.
Illusory Echo sit at 9% but their owned effect is Double Chance, your best stat. Owned effects apply while you're wearing a different pair, so pick them up regardless.
Usage from aion2tool.com, Aug 21 2026. Eroded and Illusory Echo don't appear in the English client's wing list, so those names come from the Korean stats and may be called something else when you go looking.
Accuracy and crit floors
| Raid | Accuracy | Crit |
|---|---|---|
| Ludra, global | 1,200 | 1,200 to 1,400 |
| Ludra, Korea | 1,500 | 1,600 |
| Corroded, Korea | 2,350 | 2,500 |
| Muspel Hard, Korea | 2,800 | 3,150 |
Global has Ludra only so far, and its figures aren't confirmed.
Your damage chain is the mana bar
Three of your attacks hand mana back rather than spending it.
| Skill | Damage | MP returned |
|---|---|---|
| Earth's Retribution | 50 | 110 |
| Thunder and Lightning | 52 | 110 |
| Discharge | 131 | 150 |
Healing Light costs 50. So a full pass through the chain pays for seven of them and change, which is why a Cleric who never attacks runs dry and one who weaves doesn't. The damage is incidental. The mana is the point.
Light of Protection depends on whether you have a Chanter
This is the stigma the rest of the page kept pointing at, and the tooltip settles it.
It gives the caster and nearby party members +10.5% PvE damage boost and +10.5% PvE damage tolerance, halved in PvP, on a 5 second cooldown. Both halves at once, offence and defence, for the whole group.
Every stigma unlocks at 22
All thirteen, at once, at level 22. There's no drip feed and no order forced on you, which makes 22 the level where the class starts.
The group toolkit is most of that menu: Absolution clears two debuffs and heals 1,602-1,762 at once, Benevolence ticks 90-100 every two seconds for twenty, Salvation makes you immune for three, and Summon Resurrection is the res. Between them that's most of what a party asks a Cleric for.
The kit
Numbers are level 1 of each skill, from the 18 September client.
Active
| Active | What it does |
|---|---|
| Selects a target within 20m and deals 59-59 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 74 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage | |
| Deals 50-50 Earth damage to a target within 20m and restores 110 MP. | |
| Selects a target within 20m and deals 81-81 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage | |
| Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 394 Earth damage to a selected target within 20m. | |
| Selects a target within 20m and deals 138-138 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 173 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage | |
| Deals 147-147 damage to a target afflicted with Stagger within 20m. | |
| Restores 616-739 HP every 2s for 30s to the caster and party members within 40m. | |
| Selects a target within 20m afflicted with Chain of Torment and deals 325-325 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage | |
| Restores 192-211 HP to the caster and the party member with the lowest HP within 40m. | |
| Restores 379-417 HP and removes 1 debuff for the caster and party members within 40m. | |
| Selects a target within 20m and deals 987-2963 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage | |
| Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Stigmas
| Stigma | What it does |
|---|---|
| Removes up to 2 debuffs and restores 1602-1762 HP to the caster and party members within 40m. | |
| Selects a target within 20m and deals 891-891 damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets. | |
| Grants Benevolence to the caster for 20s. Restores 90-100 HP every 2s to the caster and party members within 40m for the duration. | |
| Deals 1186-1186 Earth damage to a target within 20m and 1186 damage every 1s for 10s. 20 Stagger Gauge Damage | |
| Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied. | |
| Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 472-472 damage to a target within 20m. Aura Attack Cooldown: 2s | |
| Deals 1154-1154 Earth damage to a target within 20m. 50 Stagger Gauge Damage | |
| Prayer of AmplificationLevel 22 | Increases Attack by 20% for 10s. |
| Selects a target within 20m and deals 939-939 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage | |
| SalvationLevel 22 | The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked. |
| Resurrects a fallen party member within 40m near the caster. | |
| Selects a target within 20m and deals 1100-1100 Earth damage to up to 4 enemies within 4m of the target. Deals 2862 damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s. | |
| Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 10s for the caster and party members within 40m. Unaffected by cooldown increase effects. |
Passives
| Passive | What it does |
|---|---|
| Increases the caster's Max HP by 6% and Max MP by 7. | |
| Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3s | |
| Increases the caster's Critical Hit by 100, Double Chance by 0.2% and deals 71-71 extra damage on landing an attack on a target. Cooldown: 1s | |
| Healing EnhancementLevel 11 | Increases the caster's Heal Boost by 22400% of Attack. |
| Immortal VeilLevel 13 | Increases the caster's Defense by 2% and Critical Hit Resist by 100. |
| Has a 7% chance to reduce the target's Incoming Heal by 32% for 5s on landing an attack. Cooldown: 5s | |
| Forms a Protective Shield which blocks 424 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s | |
| Increases the caster's Critical Damage Boost by 10.5% and Accuracy by 100. | |
| Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s | |
| Restores 384-461 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s |
Chain and situational
| Skill | What it does |
|---|---|
| Evade by moving quickly in the desired direction. | |
| Restores the caster's HP by 893-982 and MP by 40%. | |
| Deals 131-131 Wind damage to a target within 20m and restores 150 MP. | |
| Selects a target within 20m and deals 85-85 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage | |
| Deals 52-52 Wind damage to a target within 20m and restores 110 MP. |
Skill names, numbers and effects from the 18 September client, via aion2.app.
Put this to work
Enter your class and stats to see which upgrade adds the most damage, where it comes from, and which wings to wear.
The steps that raise Combat Power while leveling and after the cap, plus your daily and weekly routine.
The stat priority for every class, where each stat comes from, and the wings to wear. No numbers to type in.
Enter your attack, crit, Double Chance and boosts to see which upgrade the community formula ranks first.


