At a glance
| Trait | Chanter |
|---|---|
| Role | Support: party buffs, mantras, steady melee damage |
| Excels at | Group value, accuracy buffs, sustain while questing |
| Struggles with | Burst damage, tight MP budget early |
| Difficulty | Easy to play, fiddly to spend points well |
What you have to spend
Expect roughly 230–250 skill points when you finish levelling. That is not many. It buys one well-built damage line and your core buffs, and nothing else.
Two things move the number:
- Feather collection feeds your total. Collect as you go.
- The monolith is assumed not maxed here. If yours is, you will have room for more of the boss block below.
The rule for the whole build: points spent on a skill you rarely press are points stolen from Dark Crush and Undefeated Mantra.
Core PvE skills
This is the set that carries solo play, quests and early dungeons.
| Skill | Level | Why |
|---|---|---|
| Dark Crush | Max, with the critical hit modifier | Your main damage skill. Take the crit modifier — it is the difference between this being a nuke and a poke. |
| Spinning Strike | Take it, cut the cooldown by 5s | Highest damage per second in the kit. The cooldown reduction is the single best point-for-point buy in the build. |
| Auto attack | 8 | Cheap, and you fall back on it constantly while MP-starved. |
| Rushing Smash | 8 | Gap closer and filler. |
| Impactful Crash | 8 | Filler damage, cheap at this level. |
| Emperor Resurrection | 8 | Utility you will be asked for in groups. |
Skip these
Tremor Crush, Way Blow and Impact Hit. They are either low impact in PvE or PvP-only. Every point here is a point not in Dark Crush.
Boss-only block
These are worth points only if you are actually running boss content. If you are still questing and exploring, reset them and put the points back into the core set.
- Ghast Rampage — boss fights only. Pick its modifier to match your party:
- HP absorb when you are the one taking damage, or running without a healer.
- MP recharge when you have a healer and your problem is MP, not survival.
- Some skills chain into combos that only matter on boss fights. They are dead points during open-world play.
Reset costs are low early. Treat this block as a switch you flip when you start running dungeons, not a permanent spend.
Passives
| Passive | Verdict |
|---|---|
| Attack Preparation | Max it. No hesitation. |
| Wind's Promise | Max it. Crit damage, and it feeds the rest of your damage. |
| Raging Spell | Only with Ghast Rampage. Not running bosses? Reset it. |
| Cross Guard | Skip. |
Beyond those, favour the crit-boosting passives. Chanter's damage is smoother with crit than with flat adds, and crit pairs with Wind's Promise.
Stigmas
| Stigma | Target | Notes |
|---|---|---|
| Undefeated Mantra | Level 5 early, +20 eventually | The most important stigma you own. Accuracy for you and value for the party. |
| Movement speed | 5, early | Quality of life that pays for itself in questing and conquest. |
| March's Wrath | Take it | Synergises with Dark Crush for the ranged damage boost. |
| Obliterate | 1 | One point. It exists for boss stagger phases. |
| Guardian Blessing | Solo | HP buff. Your default while questing alone. |
| Power Storm | Party | Swap to this for group DPS once you are in a party. |
Solo versus group
The build barely changes — the stigma loadout does.
- Solo / questing: Guardian Blessing on for the HP buff. Boss block reset. Lean on Dark Crush and Spinning Strike.
- Group dungeons: Guardian Blessing out, Power Storm in. Boss block funded. Ghast Rampage modifier chosen from who else is in the party.
Where to go next
Once you have gear worth optimising, the stat weights guide has what each point is actually worth for a Chanter, and the optimised stats screen ranks your stat priorities against the damage model. For enhancement order, see gearing.

