At a glance
| Trait | Chanter |
|---|---|
| Role | Support: party buffs, mantras, steady melee damage |
| Excels at | Group value, accuracy buffs, sustain while questing |
| Struggles with | Burst damage, tight MP budget early |
| Difficulty | Easy to play, fiddly to spend points well |
What you have to spend
Expect roughly 230–250 skill points when you finish levelling. That's not many. It buys one well-built damage line and your core buffs, and nothing else.
Two things move the number:
- Feather collection feeds your total. Collect as you go.
- The monolith is assumed not maxed here. If yours is, you will have room for more of the boss block below.
The rule for the whole build: points spent on a skill you rarely press are points stolen from Dark Crush and Undefeated Mantra.
Core PvE skills
This is the set that carries solo play, quests and early dungeons.
| Skill | What it does | Why |
|---|---|---|
| Deals 215-215 damage to a target within 20m. 5 Stagger Gauge Damage | Your main damage skill. Take the crit modifier. It's the difference between a nuke and a poke. | |
| Selects a target within 20m and deals 2347-2347 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage | Highest damage per second in the kit. The cooldown reduction is the single best point-for-point buy in the build. | |
| Rushes at a target within 20m and deals 112-112 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage | Gap closer and filler. | |
| Deals 224-224 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage | Filler damage, cheap at this level. |
Auto attack sits at 8 alongside them. It costs almost nothing and you fall back on it constantly while MP-starved.
Skip these
Tremor Crush, Wave Blow and Impact Hit. They are either low impact in PvE or PvP-only. Every point here is a point not in Dark Crush.
Boss-only block
These are worth points only if you're running boss content. If you're still questing and exploring, reset them and put the points back into the core set.
- Gust Rampage, boss fights only. Pick its modifier to match your party:
- HP absorb when you're the one taking damage, or running without a healer.
- MP recharge when you have a healer and your problem is MP, not survival.
- Some skills chain into combos that only matter on boss fights. They are dead points during open-world play.
Reset costs are low early. Treat this block as a switch you flip when you start running dungeons, not a permanent spend.
Passives
| Skill | What it does | Why |
|---|---|---|
| Increases the caster's PvE Damage Boost by 5.5%, PvP Damage Boost by 2.75%, Defense by 2%, and Accuracy by 100. | No hesitation. | |
| Increases the caster's Critical Damage Boost by 5.7% and has a 50% chance to deal 554-554 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s | Crit damage, and it feeds the rest of your damage. | |
| Deals 146-146 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s | Not running bosses? Reset it. | |
| Increases the caster's Block by 200 and restores 53-58 HP on Block. Cooldown: 1s | Block is not what you are paid for. |
Beyond those, favour the crit-boosting passives. Chanter's damage is smoother with crit than with flat adds, and crit pairs with Wind's Promise.
Stigmas
| Skill | What it does | Why |
|---|---|---|
| Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection] ; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence. | The most important stigma you own. Accuracy for you and value for the party. | |
| Increases Move Speed by 10.5% and grants a 15% chance to restore 127-140 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s | Quality of life that pays for itself in questing and conquest. | |
| Selects a target within 20m and deals 1384-1384 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use. | Synergises with Dark Crush for the ranged damage boost. | |
| Deals 1078-1078 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage | It exists for boss stagger phases. | |
| Increases the caster's Max HP by 5.4% for 300s and immediately restores 5.4% HP. Not affected by buff dispel effects. | HP buff. Your default while questing alone. | |
| Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 10s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active. | Swap to this for group DPS once you're in a party. |
Solo versus group
The build barely changes. The stigma loadout does.
- Solo / questing: Guardian Blessing on for the HP buff. Boss block reset. Lean on Dark Crush and Spinning Strike.
- Group dungeons: Guardian Blessing out, Power Storm in. Boss block funded. Ghast Rampage modifier chosen from who else is in the party.
Where to go next
Dark Crush loses its cooldown at skill level 16, and the damage guide says which skills to push there first. Stat weights prices a point of each stat for a Chanter, and the optimised stats screen ranks them against the damage model. Enhancement order lives in gearing.
Put this to work
Enter your class and stats to see which upgrade adds the most damage, where it comes from, and which wings to wear.
The steps that raise Combat Power while leveling and after the cap, plus your daily and weekly routine.
The stat priority for every class, where each stat comes from, and the wings to wear. No numbers to type in.
Enter your attack, crit, Double Chance and boosts to see which upgrade the community formula ranks first.


