Templar is the boring one, statistically speaking, and that's fine. No crit-damage passive, no always-crit skill, normal positional uptime. Every other class has some quirk that bends the damage formula. You don't.
Which means general stat advice just works for you, no mental corrections needed. It also means neither crit stat is where your gear should go.
Crit is your weakest pair of stats
Assassins, Rangers, Clerics and Chanters have a passive feeding them crit damage, which leaves them taking crit chance at +0.61% a point. You've got no passive, so your two crit stats land close together and both land low.
| Stat | You | Them |
|---|---|---|
| +1% Crit chance | +0.44% | +0.61% |
| +1% Critical damage boost | +0.36% | +0.33% |
Chance wins for you as well, which is new. Korea's cap is 80% and crit damage pulls ahead before you reach it, so a Korean Templar rolls the opposite lines to you.
The useful part isn't which of the two wins. It's that Double ChanceKorea calls this Smite, attack increase and combat speed are worth close to double either, so crit lines are the first thing to give up on a piece you're deciding about.
Stat priority
| Stat | Per unit | |
|---|---|---|
| Double Chance | +0.80% per 1% | Best offensive stat in the game, no contest |
| Attack increase | +0.76% per 1% | |
| Combat speed | +0.74% per 1% | Ping eats into this one |
| Front/back boost | +0.70% per 1% | You're tanking, you're in front, free value |
| Damage boost | +0.63% per 1% | Shares a bucket with PvE and boss boosts |
| Weapon damage boost | +0.62% per 1% | |
| Crit chance | +0.44% per 1% | Stops paying at the 50% cap |
| Attack | +0.43% per 10 | |
| Critical damage boost | +0.36% per 1% | |
| Attack bonus | +0.34% per 10 | Last |
Top three are flat multipliers, same for everyone. Below that is where your class differs.
Double Chance comes from slot 4 of the Genus Special Board, helmet and cloak lines, and the Wisdom [Lumiel] Pantheon stat. Only the one Genus slot carries it. Pet Genus guide has the rolls worth locking.
Wings: the Korean stats say Eroded
| Pair | Korean Templars wearing it |
|---|---|
| Eroded Wings | 77% |
| Talisra Wings | 9% |
| Brawler Wings | 3.5% |
77% is as close to settled as this game gets. Max attack, multi-hit, HP and front attack damage boost, all on one pair. Offence and survivability together, which is the tank's entire problem solved in one slot.
Talisra if you want cooldown reduction, Brawler if you're getting shredded and need the status resist. Neither is the default.
Collect all three anyway. Owned effects work while you've got a different pair equipped, so there's no reason not to.
Usage from aion2tool.com, Aug 21 2026. Eroded doesn't appear in the English client's wing list, so that name comes from the Korean stats and may read differently in game.
Hit your accuracy and crit floors first
| Raid | Accuracy | Crit |
|---|---|---|
| Ludra, global | 1,200 | 1,200 to 1,400 |
| Ludra, Korea | 1,500 | 1,600 |
| Corroded, Korea | 2,350 | 2,500 |
| Muspel Hard, Korea | 2,800 | 3,150 |
Missing these costs you more than any single stat above gains. Whiffing does zero damage. The global row is a projection and nobody has measured it yet.
Judgment before everything
Most of your damage goes through Judgment, so its skill level beats anything on this page. Level it, then come back and worry about stat lines. Its cooldown comes off entirely at skill level 16, and the damage guide has the rest of the tiers.
Enmity is a printed number, and Taunt is 20,000 of it
Most tanks guess at threat. Yours is written on the tooltips.
Four of your strikes say "increases Enmity" without a figure, and Judgment adds it on a five second cooldown for 227. Then Taunt, at 22, adds 20,000 in one press. Nothing else in the kit is on that scale, which makes it the button for taking something back rather than for holding it.
Insulting Roar is the passive that matters here: +100% Enmity Boost, doubling everything above, plus 5.5% Attack for five seconds when you land a front attack. It comes in at 17.
So the shape is: hold with the strikes, double them with Insulting Roar, and keep Taunt for the moment a healer pulls something off you.
The rest arrives at 22
All thirteen stigmas at once, like every class. For a tank that's the point where you stop improvising.
The kit
Numbers are level 1 of each skill, from the 18 September client.
Active
| Active | What it does |
|---|---|
| Deals 49-49 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage | |
| Deals 93-93 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage | |
| Deals 79-79 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP. | |
| Deals 145-145 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage | |
| Deals 227-227 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage | |
| Deals 152-152 damage to a target afflicted with Stagger within 4m and increases Enmity. | |
| Deals 336-336 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage | |
| Deals 353-353 damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage | |
| Rushes to a target within 10m and deals 258-258 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage | |
| Deals 719-719 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage | |
| Selects a target within 20m and deals 1268-3805 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage | |
| Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Stigmas
| Stigma | What it does |
|---|---|
| Increases Impact-type Resist by 50% for 10s. | |
| Selects a target within 20m and deals 951-951 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Increases Attack proportional to Defense for 10s. | |
| Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 50% to the caster and 50% to the attacked party member for 6s. Unaffected by cooldown increase effects. | |
| Rushes to a target within 20m and deals 1254-1254 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage | |
| Selects a target within 20m and deals 939-939 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage | |
| Deals 1335-1335 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage | |
| Selects a target within 20m and deals 1045-1045 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage | |
| Grants a Protective Shield that blocks damage equaling 41% of Max HP for 3s to the caster and nearby party members within 40m. | |
| Increases Max HP by 5.4% for 300s and immediately restores HP by 5.4% of Max HP. Not affected by buff dispel effects. | |
| Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 10s. Unaffected by cooldown increase effects. | |
| Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block. | |
| Deals 888-888 damage to a target within 20m and increases Enmity by 20000. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage |
Passives
| Passive | What it does |
|---|---|
| Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%. | |
| Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3s | |
| Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 69-69 extra damage to the target when landing an attack. Cooldown: 1s | |
| Increases the caster's Defense by 7% and Endurance by 1%. | |
| Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less. Cooldown: 60s | |
| Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%. | |
| Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack. Cooldown: 5s | |
| Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block. Cooldown: 1s | |
| Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s | |
| Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5% Cooldown: 20s |
Chain and situational
| Skill | What it does |
|---|---|
| Evade by moving quickly in the desired direction. | |
| Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s. 20 Stagger Gauge Damage | |
| Deals 506-506 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets. | |
| Deals 88-88 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP. | |
| Deals 100-100 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP. | |
| Deals 103-103 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage | |
| Deals 176-176 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP. |
Skill names, numbers and effects from the 18 September client, via aion2.app.
Put this to work
Enter your class and stats to see which upgrade adds the most damage, where it comes from, and which wings to wear.
The steps that raise Combat Power while leveling and after the cap, plus your daily and weekly routine.
The stat priority for every class, where each stat comes from, and the wings to wear. No numbers to type in.
Enter your attack, crit, Double Chance and boosts to see which upgrade the community formula ranks first.


