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Templar guide: stats, gearing and wings

The one class with no kit quirks — which makes crit damage, not crit chance, your pick.

4 min readUpdated Oct 21, 2026

Templar is the boring one, statistically speaking, and that's fine. No crit-damage passive, no always-crit skill, normal positional uptime. Every other class has some quirk that bends the damage formula. You don't.

Which means general stat advice just works for you, no mental corrections needed. It also means neither crit stat is where your gear should go.

Crit is your weakest pair of stats

Assassins, Rangers, Clerics and Chanters have a passive feeding them crit damage, which leaves them taking crit chance at +0.61% a point. You've got no passive, so your two crit stats land close together and both land low.

StatYouThem
+1% Crit chance+0.44%+0.61%
+1% Critical damage boost+0.36%+0.33%

Chance wins for you as well, which is new. Korea's cap is 80% and crit damage pulls ahead before you reach it, so a Korean Templar rolls the opposite lines to you.

The useful part isn't which of the two wins. It's that Double ChanceKorea calls this Smite, attack increase and combat speed are worth close to double either, so crit lines are the first thing to give up on a piece you're deciding about.

Stat priority

StatPer unit
Double Chance+0.80% per 1%Best offensive stat in the game, no contest
Attack increase+0.76% per 1%
Combat speed+0.74% per 1%Ping eats into this one
Front/back boost+0.70% per 1%You're tanking, you're in front, free value
Damage boost+0.63% per 1%Shares a bucket with PvE and boss boosts
Weapon damage boost+0.62% per 1%
Crit chance+0.44% per 1%Stops paying at the 50% cap
Attack+0.43% per 10
Critical damage boost+0.36% per 1%
Attack bonus+0.34% per 10Last

Top three are flat multipliers, same for everyone. Below that is where your class differs.

Double Chance comes from slot 4 of the Genus Special Board, helmet and cloak lines, and the Wisdom [Lumiel] Pantheon stat. Only the one Genus slot carries it. Pet Genus guide has the rolls worth locking.

Wings: the Korean stats say Eroded

PairKorean Templars wearing it
Eroded Wings77%
Talisra Wings9%
Brawler Wings3.5%

77% is as close to settled as this game gets. Max attack, multi-hit, HP and front attack damage boost, all on one pair. Offence and survivability together, which is the tank's entire problem solved in one slot.

Talisra if you want cooldown reduction, Brawler if you're getting shredded and need the status resist. Neither is the default.

Collect all three anyway. Owned effects work while you've got a different pair equipped, so there's no reason not to.

Usage from aion2tool.com, Aug 21 2026. Eroded doesn't appear in the English client's wing list, so that name comes from the Korean stats and may read differently in game.

Hit your accuracy and crit floors first

RaidAccuracyCrit
Ludra, global1,2001,200 to 1,400
Ludra, Korea1,5001,600
Corroded, Korea2,3502,500
Muspel Hard, Korea2,8003,150

Missing these costs you more than any single stat above gains. Whiffing does zero damage. The global row is a projection and nobody has measured it yet.

Judgment before everything

Most of your damage goes through Judgment, so its skill level beats anything on this page. Level it, then come back and worry about stat lines. Its cooldown comes off entirely at skill level 16, and the damage guide has the rest of the tiers.

Enmity is a printed number, and Taunt is 20,000 of it

Most tanks guess at threat. Yours is written on the tooltips.

Four of your strikes say "increases Enmity" without a figure, and Judgment adds it on a five second cooldown for 227. Then Taunt, at 22, adds 20,000 in one press. Nothing else in the kit is on that scale, which makes it the button for taking something back rather than for holding it.

Insulting Roar is the passive that matters here: +100% Enmity Boost, doubling everything above, plus 5.5% Attack for five seconds when you land a front attack. It comes in at 17.

So the shape is: hold with the strikes, double them with Insulting Roar, and keep Taunt for the moment a healer pulls something off you.

The rest arrives at 22

All thirteen stigmas at once, like every class. For a tank that's the point where you stop improvising.

The kit

Numbers are level 1 of each skill, from the 18 September client.

Active

ActiveWhat it does
PoachLevel 1Deals 49-49 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage15s cooldown20m5 specialties
PummelLevel 1Deals 93-93 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage120 MP4m5 specialties
Vicious StrikeLevel 1Deals 79-79 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.4m5 specialties
Shield SmiteLevel 3Deals 145-145 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage10s cooldown100 MP4m5 specialties
JudgmentLevel 4Deals 227-227 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage5s cooldown4m5 specialties
Flash RampageLevel 5Deals 152-152 damage to a target afflicted with Stagger within 4m and increases Enmity.4m5 specialties
Debilitating SmashLevel 7Deals 336-336 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage10s cooldown4m5 specialties
Warding StrikeLevel 8Deals 353-353 damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage30s cooldown200 MP4.5m5 specialties
Shield RushLevel 10Rushes to a target within 10m and deals 258-258 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage20s cooldown10m5 specialties
AnnihilateLevel 12Deals 719-719 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage20s cooldown200 MP4m5 specialties
PunishmentLevel 14Selects a target within 20m and deals 1268-3805 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage30s cooldown200 MP20m5 specialties
DefianceLevel 16Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.60s cooldown5 specialties

Stigmas

StigmaWhat it does
Armor of BalanceLevel 22Increases Impact-type Resist by 50% for 10s.90s cooldown4 specialties
Assault FuryLevel 22Selects a target within 20m and deals 951-951 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.120s cooldown20m4 specialties
Battlefield BannerLevel 22Increases Attack proportional to Defense for 10s.90s cooldown4 specialties
Comrade in ArmsLevel 22Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 50% to the caster and 50% to the attacked party member for 6s. Unaffected by cooldown increase effects.120s cooldown4 specialties
Doom ShieldLevel 22Rushes to a target within 20m and deals 1254-1254 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage30s cooldown20m4 specialties
Empyrean Lord's PunishmentLevel 22Selects a target within 20m and deals 939-939 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage60s cooldown200 MP20m4 specialties
Executing BladeLevel 22Deals 1335-1335 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage45s cooldown100 MP4m4 specialties
GrappleLevel 22Selects a target within 20m and deals 1045-1045 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage90s cooldown200 MP20m4 specialties
Nezekan's ShieldLevel 22Grants a Protective Shield that blocks damage equaling 41% of Max HP for 3s to the caster and nearby party members within 40m.60s cooldown4 specialties
Noble ArmorLevel 22Increases Max HP by 5.4% for 300s and immediately restores HP by 5.4% of Max HP. Not affected by buff dispel effects.300s cooldown4 specialties
Second SkinLevel 22Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 10s. Unaffected by cooldown increase effects.90s cooldown4 specialties
Shield of ProtectionLevel 22Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.20s cooldown4 specialties
TauntLevel 22Deals 888-888 damage to a target within 20m and increases Enmity by 20000. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage30s cooldown20m4 specialties

Passives

PassiveWhat it does
Enhance HealthLevel 1Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%.
Warding ShieldLevel 6Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3s
Punishing BenedictionLevel 9Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 69-69 extra damage to the target when landing an attack. Cooldown: 1s
Ironclad DefenseLevel 11Increases the caster's Defense by 7% and Endurance by 1%.
Guarding SealLevel 13Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less. Cooldown: 60s
Impact HitLevel 15Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.
Insulting RoarLevel 17Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack. Cooldown: 5s
FuryLevel 21Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block. Cooldown: 1s
Survival WillpowerLevel 23Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s
Block PainLevel 25Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5% Cooldown: 20s

Chain and situational

SkillWhat it does
DodgeLevel 1Evade by moving quickly in the desired direction.0.5s cooldown
Blade StormSelects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s. 20 Stagger Gauge Damage90s cooldown200 MP10m
CaptureDeals 506-506 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s. 100% chance to land Stun on NPC targets.120s cooldown20m
Decisive StrikeDeals 88-88 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.4m
Desperate StrikeDeals 100-100 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.4m
Punishing StrikeDeals 103-103 damage to up to 4 enemies within 4m and increases Enmity. 5 Stagger Gauge Damage120 MP4m
Threatening BlowDeals 176-176 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.4m

Skill names, numbers and effects from the 18 September client, via aion2.app.

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