Hunter's Resolve and Bow of Blessing both feed you crit damage, which puts you near the cap before gear. Same situation as Assassin and Cleric: crit chance ends up worth more than crit damage, not less.
Crit chance over crit damage
| Stat | You | A class without those passives |
|---|---|---|
| +1% Crit chance | +0.61% | +0.44% |
| +1% Critical damage boost | +0.33% | +0.36% |
Templars and Spiritmasters want the opposite. Check which camp someone's in before you take their gearing advice.
The front/back thing
Here's the bit that looks wrong and isn't, or at least isn't always.
Korean Rangers stack front/back damage boost. You're a ranged class. Standing behind a boss isn't supposed to be your job, and yet the top players do it anyway, and the model backs them: +0.70% per 1%, fourth best stat you can roll.
The catch is that number assumes 75% positional uptime, which is the melee default. If you're parked at max range kiting everything, you are nowhere near 75%, and that +0.70% is a fantasy.
So be honest about how you play:
- You hold a position and DPS from behind or the flank? Korea's right. Stack it.
- You kite constantly and never stop moving? It's worth a fraction of that. Drop the uptime in the gear advisor and watch it collapse down the rankings.
This is one of the few places where copying the popular build can actively cost you.
Stat priority
| Stat | Per unit | |
|---|---|---|
| Double ChanceKorea calls this Smite | +0.80% per 1% | |
| Attack increase | +0.76% per 1% | |
| Combat speed | +0.74% per 1% | |
| Front/back boost | +0.70% per 1% | See above, depends entirely on your uptime |
| Damage boost | +0.63% per 1% | |
| Weapon damage boost | +0.62% per 1% | |
| Crit chance | +0.61% per 1% | Stops dead at the 50% cap |
| Attack | +0.43% per 10 | |
| Critical damage boost | +0.33% per 1% |
Double Chance comes off slot 4 of the Genus Special Board, helmet and cloak lines, Wisdom [Lumiel] Pantheon. The board gives it on one slot only. Pet Genus guide covers it.
Wings
| Pair | Korean Rangers wearing it |
|---|---|
| Eroded Wings | 54.5% |
| Talisra Wings | 25.5% |
| Illusory Echo Wings | 6.5% |
Eroded lead: max attack, multi-hit, HP, and front attack damage boost. Note it's specifically front, which ties straight back to the positional question above. If you're at range, part of that pair is doing nothing for you.
Talisra's are the cooldown and accuracy option, and a quarter of Rangers run them, so it's a real choice rather than a fallback.
Illusory Echo only show up on 6.5% of Rangers, but their owned effect is Double Chance, which is your single best stat. Owned effects apply while you're wearing something else, so grab them whatever you end up equipping.
Usage from aion2tool.com, Aug 21 2026. Eroded doesn't appear in the English client's wing list, so that name comes from the Korean stats and may read differently in game.
Accuracy and crit floors
| Raid | Accuracy | Crit |
|---|---|---|
| Ludra, global | 1,200 | 1,200 to 1,400 |
| Ludra, Korea | 1,500 | 1,600 |
| Corroded, Korea | 2,350 | 2,500 |
| Muspel Hard, Korea | 2,800 | 3,150 |
Get here before you optimise anything else. Treat the global row as provisional.
The big arrows want a condition first
Ranger damage isn't a rotation so much as a setup and a payoff, and the numbers make the case.
Drill Dart is the exception that asks nothing of you, and it fires a second time at skill level 16, which is why its level outranks every arrow below. The damage guide ranks the equivalent skill for all eight classes.
| Arrow | Damage | Needs |
|---|---|---|
| Gale Arrow | 365 | nothing |
| Arrow Scattershot | 96 | target Staggered |
| Burst Arrow | 544 | target Slowed or Rooted |
| Deadshot | 599-1798 | +35% with Precision, 3 charge levels |
Burst Arrow is half again what your unconditional area hit does, and it only fires into something already held. Snare Shot and Suppressing Arrow are what put it there. Deadshot is the outlier: three charge levels and a spread from 599 to 1798, so it rewards the time you spend standing still.
You get two traps as well, Explosion Trap at 8 lasting ten seconds and Ensnaring Trap at 22 lasting thirty.
The rest arrives at 22
All thirteen stigmas at once, and for a Ranger that is where the traps, the Stealth opener and Bow of Blessing all land together.
The kit
Numbers are level 1 of each skill, from the 18 September client.
Active
| Active | What it does |
|---|---|
| Selects a target within 20m and deals 60-60 damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage | |
| Deals 47-47 damage to a target within 20m and restores 120 MP. | |
| Selects a target within 20m and deals 56-56 damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage | |
| Deals 142-142 damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage | |
| Selects a target within 20m and deals 112-112 damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 43-43 damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash] , and [Firestorm] does not stack. 5 Stagger Gauge Damage | |
| Deals 96-96 damage to a target afflicted with Stagger within 20m. | |
| Selects a target within 20m and deals 365-365 damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage | |
| Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 344-344 damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage | |
| Selects a target afflicted with Slow or Root within 20m and deals 544-544 damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage | |
| Deals 362-362 damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage | |
| Deals 599-1798 damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage | |
| Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Stigmas
| Stigma | What it does |
|---|---|
| Moves behind a target within 5m and deals 857-857 damage and inflicts Knock Back. The caster moves back. | |
| Selects a target within 20m and deals 1184-1184 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage | |
| Selects a target within 20m and deals 902-902 damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Increases the caster's Critical Hit by 200 and Accuracy by 100 for 10s. | |
| Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 1218-1218 damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage | |
| Selects a target within 20m and deals 1426-1426 damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage | |
| Selects a target within 20m and deals 964-964 damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 482-482 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage | |
| Deals 1099-1099 to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage | |
| Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects. | |
| Deals 1043-1043 damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage | |
| Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat. | |
| Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 243-243 damage and absorbing 1.5% HP. Firing Cooldown: 0.5s | |
| Increases the caster's Attack by 20% for 10s. |
Passives
| Passive | What it does |
|---|---|
| Increases the caster's Evasion by 200, Max HP by 6%, and restores 85-102 HP on Evasion. Cooldown: 3s | |
| Has a 50% chance to deal 56-56 damage to a target taking Damage over Time. Cooldown: 1s | |
| Increases Max Stamina by 15. Increases Move Speed by 10% for 1s when attacked. Cooldown: 5s | |
| Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%. | |
| Increases the caster's Critical Damage Boost by 6%. | |
| Increases the caster's Ailment-type Resist and Impact-type Resist by 11.2%. | |
| Has a 50% chance to deal 143-143 damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s | |
| Has a 25% chance to inflict 148-148 extra damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s | |
| Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Has a 50% chance to deal 344-344 damage on a Critical Hit. Cooldown: 1s |
Chain and situational
| Skill | What it does |
|---|---|
| Evade by moving quickly in the desired direction. | |
| Creates an Afterimage to resist one Skill Attack for 3s | |
| Fires an arrow that pierces space-time, dealing damage to up to 6 targets along its path and Damage Bonus equal to 30% of a target's missing HP. | |
| Deals 125-125 damage to an enemy within 20m and reduces 20 Stagger Points. Enemies have 75% chance to be inflicted with Blind for 5s. | |
| Triggers the rapid-firing ability, reducing Bow range by 142100m but increasing Damage Boost by 3% and Physical Accuracy by 20. | |
| Deals 1269-1269 damage to a target within 20m and the caster moves back. | |
| Resolves one's destined will, increasing Physical Critical Damage Boost by 20% for 10s. | |
| Deals 518-518 damage to a target within 20m. | |
| Deals 518-518 damage to a target within 20m and inflicts Stun for 3s. | |
| Deals 50-50 damage to a target within 20m and restores 120 MP. | |
| Selects a target within 20m and deals 79-79 damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. | |
| Deals 54-54 damage to a target within 20m and restores 150 MP. | |
| Deals 83-83 damage to a target within 20m and restores 180 MP. |
Skill names, numbers and effects from the 18 September client, via aion2.app.
Put this to work
Enter your class and stats to see which upgrade adds the most damage, where it comes from, and which wings to wear.
The steps that raise Combat Power while leveling and after the cap, plus your daily and weekly routine.
The stat priority for every class, where each stat comes from, and the wings to wear. No numbers to type in.
Enter your attack, crit, Double Chance and boosts to see which upgrade the community formula ranks first.


