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WoW ForeverClassic against Forever

Druid talent changes

Forever gives the Druid 51 talents. 13 are new, 36 changed and 2 work as they did in Classic. 9 Classic talents aren't in the trees.

Balance

4 new, 12 changed

New in Forever

  • GenesisRow 1, 5 ranks

    Increases the periodic damage and healing done by your spells and abilities by 5%.

  • Nature's MajestyRow 2, 2 ranks

    Increases your critical strike chance with spells and melee attacks by 4%.

  • Nature's SplendorRow 3, 1 rank

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

  • EclipseRow 5, 3 ranks

    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.

Changed

  • Improved WrathRow 1, 5 ranks
    • Same row, column 1 in Classic, 2 now
    Classic, rank 5/5

    Reduces the cast time of your Wrath spell by 0.5 sec.

    Forever, rank 5/5

    Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

  • MoonglowRow 2, 3 ranks
    • Row 5 in Classic, row 2 now
    Classic, rank 3/3

    Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.

    Forever, rank 3/3

    Reduces the Mana cost of your damaging spells by 25%.

  • Improved MoonfireRow 2, 2 ranks
    • 5 ranks in Classic, 2 now
  • Nature's ReachRow 2, 2 ranks
    • Row 3 in Classic, row 2 now
    Classic, rank 2/2

    Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.

    Forever, rank 2/2

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Improved Entangling RootsRow 3, 3 ranks
    • Row 2 in Classic, row 3 now
    Classic, rank 3/3

    Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.

    Forever, rank 3/3

    Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

  • Insect SwarmRow 4, 1 rank
    • Moved from Restoration (row 3) to Balance (row 4)
    Classic, rank 1/1

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

    Forever, rank 1/1

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

  • VengeanceRow 4, 5 ranks
    Classic, rank 5/5

    Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.

    Forever, rank 5/5

    Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

  • Improved StarfireRow 4, 5 ranks
    Classic, rank 5/5

    Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.

    Forever, rank 5/5

    Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

  • OvergrowthRow 5, 2 ranks
    • Called Improved Nature's Grasp in Classic
    • 4 ranks in Classic, 2 now
    • Row 1 in Classic, row 5 now
    • Needed Nature's Grasp first in Classic, needs nothing now
    Classic, rank 4/4

    Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

    Forever, rank 2/2

    Increases the maximum number of targets you may have affected by Entangling Roots by 2.

  • Nature's GraceRow 5, 1 rank
    Classic, rank 1/1

    All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

    Forever, rank 1/1

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

  • MoonfuryRow 6, 5 ranks
    • Needed Nature's Grace first in Classic, needs nothing now
    Classic, rank 5/5

    Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.

    Forever, rank 5/5

    Increases the damage done by your Arcane and Nature spells by 10%.

  • Moonkin FormRow 7, 1 rank
    Classic, rank 1/1

    Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    Forever, rank 1/1

    Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Not in Forever's tree

  • Nature's GraspClassic row 1, 1 rank

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

  • Natural WeaponsClassic row 2, 5 ranks

    Increases the damage you deal with physical attacks in all forms by 10%.

  • Improved ThornsClassic row 3, 3 ranks

    Increases damage caused by your Thorns spell by 75%.

  • Omen of ClarityClassic row 3, 1 rank

    Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.

Feral Combat

6 new, 13 changed

New in Forever

  • MangleRow 4, 1 rank

    Mangle the target for 100% normal damage plus 26.

  • Predatory InstinctsRow 5, 2 ranks

    Increases the critical strike damage bonus of your melee abilities by 20%.

  • King of the JungleRow 5, 3 ranks

    Tiger's Fury now instantly grants you 60 Energy.

  • Natural ReactionRow 6, 5 ranks

    Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

  • Rend and TearRow 6, 5 ranks

    Increases damage done by your melee abilities on Bleeding targets by 10%.

  • BerserkRow 7, 1 rank

    Requires Cat Form, Bear Form, Dire Bear Form Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Changed

  • FerocityRow 1, 5 ranks
    Classic, rank 5/5

    Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

    Forever, rank 5/5

    Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

  • Heart of the WildRow 1, 5 ranks
    • Row 6 in Classic, row 1 now
    • Needed Predatory Strikes first in Classic, needs nothing now
    • Ranks were 4%, 8%, 12%, 16%, 20%, now 2%, 4%, 6%, 8%, 10%
    • Ranks were 4%, 8%, 12%, 16%, 20%, now 2%, 4%, 6%, 8%, 10%
  • Feral SwiftnessRow 2, 2 ranks
    • Called Feline Swiftness in Classic
    • Row 3 in Classic, row 2 now
    Classic, rank 2/2

    Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.

    Forever, rank 2/2

    Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

  • Feral InstinctRow 2, 3 ranks
    • 5 ranks in Classic, 3 now
    • Same row, column 1 in Classic, 2 now
    Classic, rank 5/5

    Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.

    Forever, rank 3/3

    Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

  • Brutal ImpactRow 2, 2 ranks
    • Same row, column 2 in Classic, 3 now
    Classic, rank 2/2

    Increases the stun duration of your Bash and Pounce abilities by 1 sec.

    Forever, rank 2/2

    Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

  • Thick HideRow 2, 3 ranks
    • 5 ranks in Classic, 3 now
    • Same row, column 3 in Classic, 4 now
    Classic, rank 5/5

    Increases your Armor contribution from items by 10%.

    Forever, rank 3/3

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

  • Savage FuryRow 3, 2 ranks
    • Row 5 in Classic, row 3 now
    Classic, rank 2/2

    Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.

    Forever, rank 2/2

    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

  • Feral ChargeRow 3, 1 rank
    • Same row, column 2 in Classic, 3 now
    Classic, rank 1/1

    Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

    Forever, rank 1/1

    Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. ?

  • Sharpened ClawsRow 3, 2 ranks
    • 3 ranks in Classic, 2 now
    • Same row, column 3 in Classic, 4 now
  • Shredding AttacksRow 4, 3 ranks
    • Called Improved Shred in Classic
    • 2 ranks in Classic, 3 now
    Classic, rank 2/2

    Reduces the Energy cost of your Shred ability by 12.

    Forever, rank 3/3

    Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

  • Predatory StrikesRow 4, 3 ranks
    • Same row, column 2 in Classic, 3 now
  • Primal FuryRow 4, 2 ranks
    Classic, rank 2/2

    Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

    Forever, rank 2/2

    Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

  • Leader of the PackRow 5, 1 rank
    • Row 7 in Classic, row 5 now
    Classic, rank 1/1

    While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

    Forever, rank 1/1

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

Not in Forever's tree

  • Feral AggressionClassic row 1, 5 ranks

    Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.

  • Blood FrenzyClassic row 4, 2 ranks

    Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

  • Faerie Fire (Feral)Classic row 5, 1 rank

    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

Restoration

3 new, 11 changed

New in Forever

  • Gift of the EarthmotherRow 3, 1 rank

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

  • Living SpiritRow 5, 3 ranks

    Increases your Spirit by 15%.

  • Wild GrowthRow 7, 1 rank

    Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Changed

  • Nature's FocusRow 1, 5 ranks
    • Row 2 in Classic, row 1 now
    Classic, rank 5/5

    Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

    Forever, rank 5/5

    Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  • FurorRow 1, 5 ranks
    Classic, rank 5/5

    Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

    Forever, rank 5/5

    Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.

  • NaturalistRow 2, 5 ranks
    • Called Improved Healing Touch in Classic
    Classic, rank 5/5

    Reduces the cast time of your Healing Touch spell by 0.5 sec.

    Forever, rank 5/5

    Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

  • SubtletyRow 2, 3 ranks
    • 5 ranks in Classic, 3 now
    • Row 3 in Classic, row 2 now
    Classic, rank 5/5

    Reduces the threat generated by your Healing spells by 20%.

    Forever, rank 3/3

    Reduces the threat generated by your Nature and Arcane spells by 30%.

  • Natural ShapeshifterRow 2, 3 ranks
    • Moved from Balance (row 2) to Restoration (row 2)
  • ReflectionRow 3, 3 ranks
    • Ranks were 5%, 10%, 15%, now 17%, 33%, 50%
  • Gift of NatureRow 3, 5 ranks
    • Row 5 in Classic, row 3 now
    • Needed Insect Swarm first in Classic, needs nothing now
  • Improved RejuvenationRow 4, 3 ranks
    • Same row, column 4 in Classic, 3 now
  • SwiftmendRow 4, 1 rank
    • Row 7 in Classic, row 4 now
    • Needed Tranquil Spirit first in Classic, needs nothing now
    Classic, rank 1/1

    Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

    Forever, rank 1/1

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

  • Improved TranquilityRow 5, 2 ranks
    Classic, rank 2/2

    Reduces threat caused by Tranquility by 100%.

    Forever, rank 2/2

    Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

  • Improved RegrowthRow 6, 5 ranks
    • Needs Improved Rejuvenation first, which Classic didn't ask for

Not in Forever's tree

  • Improved Mark of the WildClassic row 1, 5 ranks

    Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.

  • Improved EnrageClassic row 2, 2 ranks

    The Enrage ability now instantly generates 10 Rage.

Unchanged: Tranquil Spirit, Nature's Swiftness.

Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Druid calculator.