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WoW ForeverClassic against Forever

Mage talent changes

Forever gives the Mage 54 talents. 5 are new, 35 changed and 14 work as they did in Classic. Every Classic talent is still there.

Arcane

2 new, 14 changed

New in Forever

  • Arcane BlastRow 3, 1 rank

    Blasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Missile BarrageRow 4, 1 rank

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Changed

  • Wand SpecializationRow 1, 2 ranks
    • Row 2 in Classic, row 1 now
  • Arcane FocusRow 1, 5 ranks
    Classic, rank 5/5

    Reduces the chance that the opponent can resist your Arcane spells by 10%.

    Forever, rank 5/5

    Improves your chance to hit with Arcane spells by 5%.

  • Improved ChannelingRow 1, 5 ranks
    • Called Improved Arcane Missiles in Classic
    Classic, rank 5/5

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Forever, rank 5/5

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

  • Arcane SubtletyRow 2, 2 ranks
    • Row 1 in Classic, row 2 now
    • Ranks were 5, 10, now 8, 15
    • Ranks were 20%, 40%, now 15%, 30%
  • Magic AbsorptionRow 2, 2 ranks
    • 5 ranks in Classic, 2 now
    Classic, rank 5/5

    Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

    Forever, rank 2/2

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Arcane ResilienceRow 2, 2 ranks
    • 1 rank in Classic, 2 now
    • Row 3 in Classic, row 2 now
  • Arcane GeometryRow 3, 2 ranks
    • Called Magic Attunement in Classic
    Classic, rank 2/2

    Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

    Forever, rank 2/2

    Increases the range of your Arcane spells by 6 yards.

  • Arcane ImpactRow 3, 3 ranks
    • Called Improved Arcane Explosion in Classic
    Classic, rank 3/3

    Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

    Forever, rank 3/3

    Increases the critical strike chance of your Arcane spells by 6%.

  • Arcane ShieldingRow 4, 2 ranks
    • Called Improved Mana Shield in Classic
    Classic, rank 2/2

    Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

    Forever, rank 2/2

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

  • Improved CounterspellRow 4, 2 ranks
    Classic, rank 2/2

    Gives your Counterspell a 100% chance to silence the target for 4 sec.

    Forever, rank 2/2

    Your Counterspell also Silences the target for 4 sec.

  • Arcane MeditationRow 4, 3 ranks
    • Same row, column 4 in Classic, 3 now
    • Needs Arcane Concentration first, which Classic didn't ask for
    • Ranks were 5%, 10%, 15%, now 17%, 33%, 50%
  • Arcane MindRow 5, 5 ranks
    • Needed Arcane Resilience first in Classic, needs nothing now
    Classic, rank 5/5

    Increases your maximum Mana by 10%.

    Forever, rank 5/5

    Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

  • Arcane InstabilityRow 6, 3 ranks
    • Same row, column 2 in Classic, 3 now
    • Needed Presence of Mind first in Classic, needs nothing now
    Classic, rank 3/3

    Increases your spell damage and critical strike chance by 3%.

    Forever, rank 3/3

    Increases the damage done by your spells by 3% and your critical strike chance by 3%.

  • Arcane PowerRow 7, 1 rank
    • Needed Arcane Instability first in Classic, needs Presence of Mind now
    Classic, rank 1/1

    When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Forever, rank 1/1

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Unchanged: Arcane Concentration, Presence of Mind.

Fire

1 new, 10 changed

New in Forever

  • Hot StreakRow 4, 1 rank

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

Changed

  • Wake of FireRow 1, 2 ranks
    • Called Improved Fire Blast in Classic
    • 3 ranks in Classic, 2 now
    • Row 2 in Classic, row 1 now
    Classic, rank 3/3

    Reduces the cooldown of your Fire Blast spell by 1.5 sec.

    Forever, rank 2/2

    Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.

  • IncinerationRow 1, 3 ranks
    • Called Incinerate in Classic
    • 2 ranks in Classic, 3 now
    • Row 3 in Classic, row 1 now
    Classic, rank 2/2

    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

    Forever, rank 3/3

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

  • Improved FireballRow 1, 5 ranks
    • Same row, column 2 in Classic, 3 now
    Classic, rank 5/5

    Reduces the casting time of your Fireball spell by 0.5 sec.

    Forever, rank 5/5

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

  • ImpactRow 2, 3 ranks
    • 5 ranks in Classic, 3 now
    • Row 1 in Classic, row 2 now
  • Burning SoulRow 3, 3 ranks
    • 2 ranks in Classic, 3 now
    • Same row, column 4 in Classic, 1 now
  • PyroblastRow 3, 1 rank
    Classic, rank 1/1

    Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.

    Forever, rank 1/1

    Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.

  • Improved ScorchRow 4, 3 ranks
    Classic, rank 3/3

    Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

    Forever, rank 3/3

    Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

  • Master of ElementsRow 4, 3 ranks
    Classic, rank 3/3

    Your Fire and Frost spell criticals will refund 30% of their base mana cost.

    Forever, rank 3/3

    Your Fire and Frost critical strikes will refund 30% of their base mana cost.

  • Blast WaveRow 5, 1 rank
    • Needed Pyroblast first in Classic, needs nothing now
    Classic, rank 1/1

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.

    Forever, rank 1/1

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

  • CombustionRow 7, 1 rank
    Classic, rank 1/1

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Forever, rank 1/1

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

Unchanged: Ignite, Flame Throwing, Improved Flamestrike, Improved Fire Ward, Critical Mass, Fire Power.

Frost

2 new, 11 changed

New in Forever

  • Ice LanceRow 3, 1 rank

    Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Fingers of FrostRow 5, 2 ranks

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Changed

  • Elemental PrecisionRow 1, 5 ranks
    • 3 ranks in Classic, 5 now
    Classic, rank 3/3

    Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

    Forever, rank 5/5

    Improves your chance to hit with Frost and Fire spells by 5%.

  • PermafrostRow 2, 3 ranks
    • Same row, column 4 in Classic, 2 now
    Classic, rank 3/3

    Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

    Forever, rank 3/3

    Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

  • FrostbiteRow 2, 3 ranks
    • Same row, column 2 in Classic, 4 now
  • Frost ChannelingRow 3, 3 ranks
    • Row 4 in Classic, row 3 now
  • Improved BlizzardRow 3, 3 ranks
    • Ranks were 30%, 50%, 65%, now 15%, 25%, 40%
  • Ice BlockRow 4, 1 rank
    • Row 5 in Classic, row 4 now
  • ShatterRow 4, 3 ranks
    • 5 ranks in Classic, 3 now
    • Same row, column 3 in Classic, 4 now
    • Needed Improved Frost Nova first in Classic, needs nothing now
  • Improved Cone of ColdRow 5, 3 ranks
    • Same row, column 3 in Classic, 1 now
    • Ranks were 15%, 25%, 35%, now 12%, 23%, 35%
  • Cold SnapRow 5, 1 rank
    • Row 3 in Classic, row 5 now
    Classic, rank 1/1

    When activated, this spell finishes the cooldown on all of your Frost spells.

    Forever, rank 1/1

    Finishes the remaining cooldown on all your other Frost spells.

  • Winter's ChillRow 6, 5 ranks
    Classic, rank 5/5

    Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Forever, rank 5/5

    Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

  • Ice BarrierRow 7, 1 rank
    • Needed Ice Block first in Classic, needs Cold Snap now
    Classic, rank 1/1

    Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

    Forever, rank 1/1

    Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Unchanged: Frost Warding, Improved Frostbolt, Ice Shards, Improved Frost Nova, Piercing Ice, Arctic Reach.

Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Mage calculator.