Warlock talent changes
Forever gives the Warlock 52 talents. 18 are new, 32 changed and 2 work as they did in Classic. 16 Classic talents aren't in the trees.
Affliction
New in Forever
MaledictionRow 2, 5 ranksIncreases all periodic damage done by your Warlock spells by 5%.
Soul HarvestingRow 2, 2 ranksYou gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Improved DrainsRow 2, 3 ranksIncreases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
PandemicRow 3, 3 ranksIncreases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
MalevolenceRow 4, 5 ranksIncreases the critical effect chance of your Shadow spells by 5%.
WrackRow 7, 1 rankTears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Changed
Improved Life TapRow 1, 2 ranks- Row 2 in Classic, row 1 now
SuppressionRow 1, 5 ranksClassic, rank 5/5Reduces the chance for enemies to resist your Affliction spells by 10%.
Forever, rank 5/5Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Improved CorruptionRow 1, 5 ranksClassic, rank 5/5Reduces the casting time of your Corruption spell by 2 sec.
Forever, rank 5/5Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Improved Bane of AgonyRow 3, 2 ranks- Called Improved Curse of Agony in Classic
- 3 ranks in Classic, 2 now
Classic, rank 3/3Increases the damage done by your Curse of Agony by 6%.
Forever, rank 2/2Increases the damage done by your Bane of Agony by 10%.
Fel ConcentrationRow 3, 3 ranks- 5 ranks in Classic, 3 now
Classic, rank 5/5Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Forever, rank 3/3Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Amplify CurseRow 3, 1 rankClassic, rank 1/1Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Forever, rank 1/1Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
NightfallRow 4, 2 ranksClassic, rank 2/2Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Forever, rank 2/2Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of ExhaustionRow 4, 1 rank- Row 5 in Classic, row 4 now
Classic, rank 1/1Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Forever, rank 1/1Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Siphon LifeRow 5, 1 rankClassic, rank 1/1Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Forever, rank 1/1Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Soul SiphonRow 5, 3 ranks- Called Improved Drain Life in Classic
- 5 ranks in Classic, 3 now
- Row 2 in Classic, row 5 now
Classic, rank 5/5Increases the Health drained by your Drain Life spell by 10%.
Forever, rank 3/3Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Shadow MasteryRow 6, 5 ranks- Same row, column 2 in Classic, 3 now
- Needed Siphon Life first in Classic, needs nothing now
- Ranks were 2%, 4%, 6%, 8%, 10%, now 1%, 2%, 3%, 4%, 5%
Not in Forever's tree
Improved Curse of WeaknessClassic row 2, 3 ranksIncreases the effect of your Curse of Weakness by 20%.
Improved Drain SoulClassic row 2, 2 ranksGives you a 100% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
Grim ReachClassic row 4, 2 ranksIncreases the range of your Affliction spells by 20%.
Improved Drain ManaClassic row 4, 2 ranksCauses 30% of the Mana drained by your Drain Mana spell to damage the opponent.
Improved Curse of ExhaustionClassic row 5, 4 ranksIncreases the speed reduction of your Curse of Exhaustion by 20%.
Dark PactClassic row 7, 1 rankDrains 150 of your pet's Mana, returning 100% to you.
Demonology
New in Forever
Demonic AegisRow 2, 2 ranksIncreases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Demonic EnergiesRow 2, 2 ranksYou heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
DecimationRow 4, 2 ranksReduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Demonic BrandRow 4, 3 ranksYour Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal ? to ? Fire or Shadow damage based on the pet.
Improved FelhunterRow 5, 3 ranksIncreases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Demonic KnowledgeRow 5, 3 ranksIncreases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Demonic PactRow 7, 1 rankYour Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Changed
Improved Health FunnelRow 1, 2 ranks- Row 2 in Classic, row 1 now
Classic, rank 2/2Increases the amount of Health transferred by your Health Funnel spell by 20%.
Forever, rank 2/2Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Improved ImpRow 1, 3 ranksClassic, rank 3/3Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.
Forever, rank 3/3Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Demonic EmbraceRow 1, 5 ranksClassic, rank 5/5Increases your total Stamina by 15% but reduces your total Spirit by 5%.
Forever, rank 5/5Increases your total Stamina by 15%.
Unholy PowerRow 1, 5 ranks- Row 4 in Classic, row 1 now
Classic, rank 5/5Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.
Forever, rank 5/5Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Fel VitalityRow 2, 3 ranks- Called Fel Intellect in Classic
- 5 ranks in Classic, 3 now
Classic, rank 5/5Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
Forever, rank 3/3Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Demonic SacrificeRow 3, 1 rank- Row 5 in Classic, row 3 now
Classic, rank 1/1When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Forever, rank 1/1When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hr. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Master SummonerRow 3, 2 ranks- Row 4 in Classic, row 3 now
- Needed Fel Domination first in Classic, needs nothing now
Fel DominationRow 4, 1 rank- Row 3 in Classic, row 4 now
- Needs Master Summoner first, which Classic didn't ask for
Soul LinkRow 5, 1 rank- Row 7 in Classic, row 5 now
Master DemonologistRow 6, 5 ranks- Needed Unholy Power first in Classic, needs nothing now
Classic, rank 5/5Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.
Forever, rank 5/5Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
Not in Forever's tree
Improved HealthstoneClassic row 1, 2 ranksIncreases the amount of Health restored by your Healthstone by 20%.
Fel StaminaClassic row 3, 5 ranksIncreases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
Improved Subjugate DemonClassic row 5, 5 ranksReduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 10% and reduces the resist chance by 10%.
Improved FirestoneClassic row 5, 2 ranksIncreases the bonus Fire damage from Firestones and the Firestone effect by 30%.
Improved SpellstoneClassic row 7, 2 ranksIncreases the amount of damage absorbed by your Spellstone by 30%.
Unchanged: Improved Voidwalker, Improved Sayaad.
Destruction
New in Forever
Molten SkinRow 2, 5 ranksReduces all damage taken by 10%.
Bane of HavocRow 5, 1 rankAfflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and BrimstoneRow 5, 3 ranksIncreases the critical strike chance of your Conflagrate spell by 25%.
Shadow and FlameRow 6, 5 ranksHitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
IncinerateRow 7, 1 rankDeals 90 to 104 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Changed
Destructive ReachRow 1, 2 ranks- Row 4 in Classic, row 1 now
Classic, rank 2/2Increases the range of your Destruction spells by 20%.
Forever, rank 2/2Increases the range of your damaging spells by 20%.
Improved Shadow BoltRow 1, 5 ranksClassic, rank 5/5Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Forever, rank 5/5Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
BaneRow 1, 5 ranks- Row 2 in Classic, row 1 now
Classic, rank 5/5Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Forever, rank 5/5Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
CataclysmRow 2, 3 ranks- 5 ranks in Classic, 3 now
- Row 1 in Classic, row 2 now
Classic, rank 5/5Reduces the Mana cost of your Destruction spells by 5%.
Forever, rank 3/3Reduces the Mana cost of your Destruction spells by 10%.
AftermathRow 2, 5 ranksClassic, rank 5/5Gives your Destruction spells a 10% chance to daze the target for 5 sec.
Forever, rank 5/5Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
RuinRow 3, 5 ranks- 1 rank in Classic, 5 now
- Row 5 in Classic, row 3 now
- Needed Devastation first in Classic, needs nothing now
ShadowburnRow 3, 1 rank- Same row, column 4 in Classic, 3 now
Classic, rank 1/1Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Forever, rank 1/1Instantly blasts the target for 62 to 70 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
IntensityRow 4, 3 ranks- 2 ranks in Classic, 3 now
Classic, rank 2/2Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Forever, rank 3/3Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Agonizing FlamesRow 4, 3 ranks- Called Improved Searing Pain in Classic
- 5 ranks in Classic, 3 now
- Same row, column 4 in Classic, 2 now
Classic, rank 5/5Increases the critical strike chance of your Searing Pain spell by 10%.
Forever, rank 3/3Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
ConflagrateRow 4, 1 rank- Row 7 in Classic, row 4 now
- Needed Improved Immolate first in Classic, needs nothing now
Classic, rank 1/1Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.
Forever, rank 1/1Ignites a target that is already afflicted by your Immolate spell, dealing 84 to 106 Fire damage and consuming your Immolate effect.
PyroclasmRow 5, 2 ranksClassic, rank 2/2Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.
Forever, rank 2/2Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
Not in Forever's tree
Improved FireboltClassic row 3, 2 ranksReduces the casting time of your Imp's Firebolt spell by 1 sec.
Improved Lash of PainClassic row 3, 2 ranksReduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 sec.
DevastationClassic row 3, 5 ranksIncreases the critical strike chance of your Destruction spells by 5%.
Improved ImmolateClassic row 5, 5 ranksIncreases the initial damage of your Immolate spell by 25%.
EmberstormClassic row 6, 5 ranksIncreases the damage done by your Fire spells by 10%.
Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Warlock calculator.

