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WoW ForeverClassic against Forever

Warrior talent changes

Forever gives the Warrior 53 talents. 9 are new, 32 changed and 12 work as they did in Classic. 8 Classic talents aren't in the trees.

Arms

3 new, 7 changed

New in Forever

  • Spearing StrikeRow 4, 1 rank

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • BloodthrillRow 5, 5 ranks

    Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.

  • WeaponmasterRow 5, 5 ranks

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Changed

  • Improved RendRow 1, 3 ranks
    • Ranks were 15%, 25%, 35%, now 12%, 23%, 35%
  • Improved Tactical MasteryRow 2, 5 ranks
    • Called Tactical Mastery in Classic
    Classic, rank 5/5

    You retain up to 25 of your rage points when you change stances.

    Forever, rank 5/5

    Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

  • Improved OverpowerRow 2, 2 ranks
    • Row 3 in Classic, row 2 now
  • Anger ManagementRow 3, 1 rank
    Classic, rank 1/1

    Increases the time required for your rage to decay while out of combat by 30%.

    Forever, rank 1/1

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

  • Two-Handed Weapon SpecializationRow 4, 3 ranks
    • 5 ranks in Classic, 3 now
    Classic, rank 5/5

    Increases the damage you deal with two-handed melee weapons by 5%.

    Forever, rank 3/3

    Increases the damage you deal with two-handed melee weapons by 3%.

  • ImpaleRow 4, 2 ranks
    • Needed Deep Wounds first in Classic, needs nothing now
    Classic, rank 2/2

    Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

    Forever, rank 2/2

    Increases the critical strike damage bonus of your abilities by 20%.

  • Improved SlamRow 6, 2 ranks
    • 5 ranks in Classic, 2 now
    • Moved from Fury (row 5) to Arms (row 6)
    Classic, rank 5/5

    Decreases the casting time of your Slam ability by 0.5 sec.

    Forever, rank 2/2

    Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts your melee swing time.

Not in Forever's tree

  • Axe SpecializationClassic row 5, 5 ranks

    Increases your chance to get a critical strike with Axes by 5%.

  • Mace SpecializationClassic row 5, 5 ranks

    Gives you a 6% chance to stun your target for 3 sec with a Mace.

  • Sword SpecializationClassic row 5, 5 ranks

    Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

  • Polearm SpecializationClassic row 6, 5 ranks

    Increases your chance to get a critical strike with Polearms by 5%.

Unchanged: Improved Heroic Strike, Deflection, Improved Charge, Deep Wounds, Sweeping Strikes, Improved Hamstring, Mortal Strike.

Fury

3 new, 14 changed

New in Forever

  • Boundless RageRow 3, 3 ranks

    Increases your maximum Rage by 30.

  • Raging BlowsRow 4, 1 rank

    Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.

  • PrecisionRow 5, 3 ranks

    Improves your chance to hit by 3%.

Changed

  • Booming VoiceRow 1, 5 ranks
    Classic, rank 5/5

    Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

    Forever, rank 5/5

    Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.

  • CrueltyRow 1, 5 ranks
    Classic, rank 5/5

    Increases your chance to get a critical strike with melee weapons by 5%.

    Forever, rank 5/5

    Improves your chance to get a critical strike with melee attacks by 5%.

  • Iron WillRow 2, 5 ranks
    • Moved from Protection (row 2) to Fury (row 2)
    Classic, rank 5/5

    Increases your chance to resist Stun and Charm effects by an additional 15%.

    Forever, rank 5/5

    Reduces the duration of Stun and Fear effects inflicted on you by 15%.

  • Unbridled WrathRow 2, 5 ranks
    Classic, rank 5/5

    Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

    Forever, rank 5/5

    Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.

  • Improved CleaveRow 3, 3 ranks
    Classic, rank 3/3

    Increases the bonus damage done by your Cleave ability by 120%.

    Forever, rank 3/3

    Reduces the Rage cost of your Cleave ability by 3.

  • Piercing HowlRow 3, 1 rank
    Classic, rank 1/1

    Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

    Forever, rank 1/1

    Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.

  • Blood CrazeRow 3, 3 ranks
    Classic, rank 3/3

    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

    Forever, rank 3/3

    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.

  • Dual Wield SpecializationRow 4, 5 ranks
    Classic, rank 5/5

    Increases the damage done by your offhand weapon by 25%.

    Forever, rank 5/5

    Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.

  • EnrageRow 4, 5 ranks
    Classic, rank 5/5

    Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

    Forever, rank 5/5

    Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

  • Improved ExecuteRow 4, 2 ranks
    • Same row, column 2 in Classic, 4 now
    • Ranks were 2, 5, now 3, 5
  • Death WishRow 5, 1 rank
    Classic, rank 1/1

    When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

    Forever, rank 1/1

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

  • Improved Berserker RageRow 6, 2 ranks
    Classic, rank 2/2

    The Berserker Rage ability will generate 10 rage when used.

    Forever, rank 2/2

    Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

  • FlurryRow 6, 5 ranks
    Classic, rank 5/5

    Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

    Forever, rank 5/5

    Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

  • BloodthirstRow 7, 1 rank
    Classic, rank 1/1

    Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

    Forever, rank 1/1

    Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Not in Forever's tree

  • Improved Demoralizing ShoutClassic row 2, 5 ranks

    Increases the melee attack power reduction of your Demoralizing Shout by 40%.

  • Improved Battle ShoutClassic row 3, 5 ranks

    Increases the melee attack power bonus of your Battle Shout by 25%.

Unchanged: Improved Intercept.

Protection

3 new, 11 changed

New in Forever

  • Master of DefenseRow 3, 2 ranks

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • VanguardRow 4, 1 rank

    Your Charge ability is now usable while in Defensive Stance.

  • Focused RageRow 6, 3 ranks

    Reduces the Rage cost of your offensive abilities by 3.

Changed

  • Shield SpecializationRow 1, 5 ranks
    Classic, rank 5/5

    Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

    Forever, rank 5/5

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

  • AnticipationRow 1, 5 ranks
    • Ranks were 2, 4, 6, 8, 10, now 4, 8, 12, 16, 20
  • Improved BloodrageRow 2, 2 ranks
    Classic, rank 2/2

    Increases the instant Rage generated by your Bloodrage ability by 5.

    Forever, rank 2/2

    Increases all the Rage generated by your Bloodrage ability by 50%.

  • Improved Thunder ClapRow 2, 3 ranks
    • Moved from Arms (row 2) to Protection (row 2)
    • Ranks were 1, 2, 4, now 2, 4, 6
  • Last StandRow 3, 1 rank
    Classic, rank 1/1

    When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

    Forever, rank 1/1

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

  • Improved RevengeRow 3, 3 ranks
    Classic, rank 3/3

    Gives your Revenge ability a 45% chance to stun the target for 3 sec.

    Forever, rank 3/3

    Increases damage dealt by your Revenge ability by 60%.

  • DefianceRow 3, 3 ranks
    • 5 ranks in Classic, 3 now
    Classic, rank 5/5

    Increases the threat generated by your attacks by 15% while in Defensive Stance.

    Forever, rank 3/3

    Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

  • Improved DisarmRow 4, 3 ranks
    Classic, rank 3/3

    Increases the duration of your Disarm ability by 3 secs.

    Forever, rank 3/3

    Reduces the cooldown of your Disarm ability by 20 secs.

  • Improved Shield WallRow 5, 2 ranks
    Classic, rank 2/2

    Increases the effect duration of your Shield Wall ability by 5 secs.

    Forever, rank 2/2

    Reduces the cooldown of your Shield Wall ability by 11 min.

  • BastionRow 5, 5 ranks
    • Called One-Handed Weapon Specialization in Classic
    • Row 6 in Classic, row 5 now
    Classic, rank 5/5

    Increases the damage you deal with One-Handed Melee weapons by 10%.

    Forever, rank 5/5

    Increases all damage you deal by 10% while a shield is equipped.

  • Shield SlamRow 7, 1 rank
    Classic, rank 1/1

    Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

    Forever, rank 1/1

    Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Not in Forever's tree

  • Improved Shield BlockClassic row 3, 3 ranks

    Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

  • Improved TauntClassic row 4, 2 ranks

    Reduces the cooldown of your Taunt ability by 2 sec.

Unchanged: Toughness, Improved Sunder Armor, Concussion Blow, Improved Shield Bash.

Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Warrior calculator.