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WoW ForeverClassic against Forever

Shaman talent changes

Forever gives the Shaman 50 talents. 12 are new, 33 changed and 5 work as they did in Classic. 8 Classic talents aren't in the trees.

Elemental

3 new, 13 changed

New in Forever

  • Lightning OverloadRow 5, 3 ranks

    Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  • EarthboundRow 5, 1 rank

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

  • Lava BurstRow 7, 1 rank

    You hurl molten lava at the target, dealing 99 to 127 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Changed

  • ConvectionRow 1, 5 ranks
    Classic, rank 5/5

    Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

    Forever, rank 5/5

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

  • ConcussionRow 1, 5 ranks
    Classic, rank 5/5

    Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

    Forever, rank 5/5

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

  • Elemental WardingRow 2, 3 ranks
    • Same row, column 2 in Classic, 1 now
    • Ranks were 4%, 7%, 10%, now 3%, 7%, 10%
  • ReverberationRow 2, 5 ranks
    • Row 3 in Classic, row 2 now
  • Call of FlameRow 2, 3 ranks
    Classic, rank 3/3

    Increases the damage done by your Fire Totems by 15%.

    Forever, rank 3/3

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.

  • Elemental DevastationRow 2, 3 ranks
    • Row 4 in Classic, row 2 now
    Classic, rank 3/3

    Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

    Forever, rank 3/3

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

  • Elemental FocusRow 3, 1 rank
    • Same row, column 1 in Classic, 2 now
  • Elemental FuryRow 3, 5 ranks
    • 1 rank in Classic, 5 now
    • Row 5 in Classic, row 3 now
    Classic, rank 1/1

    Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

    Forever, rank 5/5

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

  • Improved Fire NovaRow 4, 2 ranks
    • Called Improved Fire Totems in Classic
    Classic, rank 2/2

    Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

    Forever, rank 2/2

    Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.

  • Eye of the StormRow 4, 3 ranks
    Classic, rank 3/3

    Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

    Forever, rank 3/3

    Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.

  • Call of ThunderRow 4, 1 rank
    • 5 ranks in Classic, 1 now
    • Row 3 in Classic, row 4 now
    • Needs Elemental Fury first, which Classic didn't ask for
    Classic, rank 5/5

    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

    Forever, rank 1/1

    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

  • Elemental ReachRow 5, 2 ranks
    • Called Storm Reach in Classic
    Classic, rank 2/2

    Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

    Forever, rank 2/2

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.

  • Elemental AlacrityRow 6, 3 ranks
    • Called Lightning Mastery in Classic
    • 5 ranks in Classic, 3 now
    Classic, rank 5/5

    Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

    Forever, rank 3/3

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.

Not in Forever's tree

  • Elemental MasteryClassic row 7, 1 rank

    When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Enhancement

6 new, 10 changed

New in Forever

  • Mental DexterityRow 2, 3 ranks

    Increases your Attack Power by an amount equal to 100% of your Intellect.

  • Shamanistic FocusRow 3, 1 rank

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

  • Mental QuicknessRow 5, 2 ranks

    Increases your spell damage and healing by up to 30% of your Intellect.

  • Improved StormstrikeRow 5, 2 ranks

    When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

  • Maelstrom WeaponRow 6, 5 ranks

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

  • Rage of the FarseerRow 7, 1 rank

    Increases your melee attack speed and spell casting speed by 30% for 25 sec.

Changed

  • Earth's GraspRow 1, 2 ranks
    • Moved from Elemental (row 2) to Enhancement (row 1)
  • Thundering StrikesRow 1, 5 ranks
    • Row 2 in Classic, row 1 now
    Classic, rank 5/5

    Improves your chance to get a critical strike with your weapon attacks by 5%.

    Forever, rank 5/5

    Improves your chance to get a critical strike with all spells and attacks by 5%.

  • Ancestral KnowledgeRow 1, 5 ranks
    • Same row, column 2 in Classic, 3 now
    Classic, rank 5/5

    Increases your maximum Mana by 5%.

    Forever, rank 5/5

    Increases your Intellect by 10%.

  • Improved Ghost WolfRow 2, 2 ranks
    Classic, rank 2/2

    Reduces the cast time of your Ghost Wolf spell by 2 sec.

    Forever, rank 2/2

    Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.

  • Elemental WeaponsRow 3, 3 ranks
    • Row 5 in Classic, row 3 now
    • Ranks were 7%, 14%, 20%, now 7%, 13%, 20%
  • AnticipationRow 3, 3 ranks
    • 5 ranks in Classic, 3 now
    Classic, rank 5/5

    Increases your chance to dodge by an additional 5%.

    Forever, rank 3/3

    Increases your chance to dodge by an additional 6%.

  • ToughnessRow 4, 5 ranks
    • Same row, column 3 in Classic, 1 now
    Classic, rank 5/5

    Increases your armor value from items by 10%.

    Forever, rank 5/5

    Increases your Stamina by 10%.

  • FlurryRow 4, 5 ranks
    • Needed Thundering Strikes first in Classic, needs Mental Dexterity now
    Classic, rank 5/5

    Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

    Forever, rank 5/5

    Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

  • StormstrikeRow 4, 1 rank
    • Row 7 in Classic, row 4 now
    • Needed Elemental Weapons first in Classic, needs nothing now
    Classic, rank 1/1

    Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

    Forever, rank 1/1

    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

  • Spirit WeaponsRow 5, 1 rank
    • Called Parry in Classic
    • Same row, column 3 in Classic, 1 now
    Classic, rank 1/1

    Gives a chance to parry enemy melee attacks.

    Forever, rank 1/1

    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Not in Forever's tree

  • Shield SpecializationClassic row 1, 5 ranks

    Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

  • Enhancing TotemsClassic row 3, 2 ranks

    Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

  • Two-Handed Axes and MacesClassic row 3, 1 rank

    Allows you to use Two-Handed Axes and Two-Handed Maces.

  • Improved Weapon TotemsClassic row 5, 2 ranks

    Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

  • Weapon MasteryClassic row 6, 5 ranks

    Increases the damage you deal with all weapons by 10%.

Unchanged: Guardian Totems, Improved Lightning Shield.

Restoration

3 new, 10 changed

New in Forever

  • MindfulnessRow 2, 3 ranks

    Allows 50% of your Mana regeneration to continue while casting.

  • Water ShieldRow 3, 1 rank

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

  • RiptideRow 7, 1 rank

    Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Changed

  • Totemic FocusRow 1, 5 ranks
    • Row 2 in Classic, row 1 now
    Classic, rank 5/5

    Reduces the Mana cost of your totems by 25%.

    Forever, rank 5/5

    Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

  • Natural GraceRow 2, 3 ranks
    • Called Healing Grace in Classic
    • Row 3 in Classic, row 2 now
    Classic, rank 3/3

    Reduces the threat generated by your healing spells by 15%.

    Forever, rank 3/3

    Reduces the threat generated by your spells by 15%.

  • Tidal FocusRow 2, 5 ranks
    • Row 1 in Classic, row 2 now
    Classic, rank 5/5

    Reduces the Mana cost of your healing spells by 5%.

    Forever, rank 5/5

    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

  • Improved ReincarnationRow 2, 2 ranks
    • Same row, column 1 in Classic, 4 now
    Classic, rank 2/2

    Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

    Forever, rank 2/2

    Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

  • Ancestral HealingRow 3, 3 ranks
    • Row 2 in Classic, row 3 now
    • Ranks were 8%, 16%, 25%, now 8%, 17%, 25%
  • Healing FocusRow 3, 3 ranks
    • 5 ranks in Classic, 3 now
  • Tidal MasteryRow 4, 5 ranks
    • Same row, column 3 in Classic, 1 now
    Classic, rank 5/5

    Increases the critical effect chance of your healing and lightning spells by 5%.

    Forever, rank 5/5

    Increases the critical effect chance of your healing spells by 5%.

  • Restorative TotemsRow 4, 5 ranks
    Classic, rank 5/5

    Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

    Forever, rank 5/5

    Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

  • Mana Tide TotemRow 4, 1 rank
    • Row 7 in Classic, row 4 now
    • Needed Restorative Totems first in Classic, needs nothing now
    Classic, rank 1/1

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

    Forever, rank 1/1

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

  • Healing WayRow 5, 3 ranks
    • Same row, column 1 in Classic, 2 now
    Classic, rank 3/3

    Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

    Forever, rank 3/3

    Increases the amount healed by your Healing Wave spell by 25%.

Not in Forever's tree

  • Nature's GuidanceClassic row 3, 3 ranks

    Increases your chance to hit with melee attacks and spells by 3%.

  • Totemic MasteryClassic row 3, 1 rank

    The radius of your totems that affect friendly targets is increased to 30 yd.

Unchanged: Improved Healing Wave, Nature's Swiftness, Purification.

Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Shaman calculator.