Priest talent changes
Forever gives the Priest 53 talents. 13 are new, 33 changed and 7 work as they did in Classic. 7 Classic talents aren't in the trees.
Discipline
New in Forever
Power in LightRow 1, 5 ranksYour Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Twin DisciplinesRow 1, 5 ranksIncreases the damage and healing of your instant cast spells by 5%.
Holy PrecisionRow 2, 3 ranksImproves your chance to hit with Holy spells by 18%.
Soul WardingRow 4, 1 rankReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
PenanceRow 5, 1 rankLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed HopeRow 5, 5 ranksYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine AegisRow 6, 3 ranksYour critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Changed
Wand SpecializationRow 1, 2 ranks- 5 ranks in Classic, 2 now
- Same row, column 3 in Classic, 2 now
Silent ResolveRow 2, 3 ranks- 5 ranks in Classic, 3 now
Classic, rank 5/5Reduces the threat generated by your spells by 20%.
Forever, rank 3/3Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Improved Power Word: ShieldRow 2, 3 ranks- Ranks were 5%, 10%, 15%, now 7%, 14%, 20%
MartyrdomRow 2, 2 ranks- Ranks were 10%, 20%, now 20%, 20%
Mental AgilityRow 3, 3 ranks- 5 ranks in Classic, 3 now
- Row 4 in Classic, row 3 now
Classic, rank 5/5Reduces the mana cost of your instant cast spells by 10%.
Forever, rank 3/3Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
MeditationRow 3, 3 ranks- Same row, column 3 in Classic, 4 now
- Ranks were 5%, 10%, 15%, now 17%, 33%, 50%
Improved Inner FireRow 4, 3 ranksClassic, rank 3/3Increases the Armor bonus of your Inner Fire spell by 30%.
Forever, rank 3/3Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Mental StrengthRow 4, 5 ranks- Row 5 in Classic, row 4 now
Classic, rank 5/5Increases your maximum Mana by 10%.
Forever, rank 5/5Increases your total Intellect by 15%.
Improved Mana BurnRow 4, 2 ranks- Ranks were 0.25, 0.5, now 0.5, 1
Power InfusionRow 7, 1 rank- Needed Mental Strength first in Classic, needs Penance now
Not in Forever's tree
Unbreakable WillClassic row 1, 5 ranksIncreases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Improved Power Word: FortitudeClassic row 2, 2 ranksIncreases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
Divine SpiritClassic row 5, 1 rankHoly power infuses the target, increasing their Spirit by 17 for 30 min.
Force of WillClassic row 6, 5 ranksIncreases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
Unchanged: Inner Focus.
Holy
New in Forever
Binding HealRow 4, 1 rankHeals a friendly target and the caster for 223 to 271. Low threat.
Litany of LightRow 5, 2 ranksWhen you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Prayer of MendingRow 7, 1 rankPlaces a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Changed
Twilight FocusRow 1, 3 ranks- Called Healing Focus in Classic
- 2 ranks in Classic, 3 now
Classic, rank 2/2Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Forever, rank 3/3Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Holy NovaRow 3, 1 rankClassic, rank 1/1Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
Forever, rank 1/1Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.
Blessed RecoveryRow 3, 3 ranksClassic, rank 3/3After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Forever, rank 3/3After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
InspirationRow 3, 3 ranksClassic, rank 3/3Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Forever, rank 3/3Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Improved HealingRow 4, 3 ranksClassic, rank 3/3Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Forever, rank 3/3Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing LightRow 4, 2 ranksClassic, rank 2/2Increases the damage of your Smite and Holy Fire spells by 10%.
Forever, rank 2/2Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Spirit of RedemptionRow 5, 1 rankClassic, rank 1/1Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Forever, rank 1/1Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual GuidanceRow 5, 5 ranksClassic, rank 5/5Increases spell damage and healing by up to 25% of your total Spirit.
Forever, rank 5/5Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual HealingRow 6, 3 ranks- 5 ranks in Classic, 3 now
Classic, rank 5/5Increases the amount healed by your healing spells by 10%.
Forever, rank 3/3Increases the amount healed by your spells by 10%.
Not in Forever's tree
Improved Prayer of HealingClassic row 5, 2 ranksReduces the Mana cost of your Prayer of Healing spell by 20%.
LightwellClassic row 7, 1 rankCreates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Unchanged: Improved Renew, Holy Specialization, Spell Warding, Divine Fury, Holy Reach.
Shadow
New in Forever
Improved Mind FlayRow 3, 2 ranksYour Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Devouring ContagionRow 5, 2 ranksReduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Early DemiseRow 6, 2 ranksIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Changed
Shadow FocusRow 1, 5 ranks- Row 2 in Classic, row 1 now
Classic, rank 5/5Reduces your target's chance to resist your Shadow spells by 10%.
Forever, rank 5/5Improves your chance to hit with Shadow spells by 5%.
BlackoutRow 1, 5 ranks- Same row, column 3 in Classic, 2 now
Spirit TapRow 1, 5 ranks- Same row, column 2 in Classic, 3 now
Classic, rank 5/5Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Forever, rank 5/5Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Shadow AffinityRow 2, 3 ranks- Ranks were 8%, 16%, 25%, now 10%, 20%, 30%
Improved Shadow Word: PainRow 2, 2 ranks- Same row, column 2 in Classic, 3 now
Shadow ReachRow 2, 2 ranks- 3 ranks in Classic, 2 now
- Row 4 in Classic, row 2 now
Classic, rank 3/3Increases the range of your Shadow damage spells by 20%.
Forever, rank 2/2Increases the range of your offensive Shadow spells by 20%.
Improved Mind BlastRow 3, 5 ranks- Same row, column 2 in Classic, 1 now
Improved Psychic ScreamRow 3, 2 ranks- Same row, column 1 in Classic, 2 now
- Needs Blackout first, which Classic didn't ask for
Mind FlayRow 3, 1 rankClassic, rank 1/1Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Forever, rank 1/1Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved FadeRow 4, 2 ranks- Same row, column 2 in Classic, 1 now
Vampiric EmbraceRow 4, 1 rank- Row 5 in Classic, row 4 now
Classic, rank 1/1Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Forever, rank 1/1Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Shadow WeavingRow 4, 3 ranks- 5 ranks in Classic, 3 now
- Same row, column 4 in Classic, 3 now
Classic, rank 5/5Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Forever, rank 3/3Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
SilenceRow 5, 1 rank- Needed Improved Psychic Scream first in Classic, needs nothing now
Classic, rank 1/1Silences the target, preventing them from casting spells for 5 sec.
Forever, rank 1/1Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
ShadowformRow 7, 1 rankClassic, rank 1/1Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Forever, rank 1/1Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Not in Forever's tree
Improved Vampiric EmbraceClassic row 5, 2 ranksIncreases the percentage healed by Vampiric Embrace by an additional 10%.
Unchanged: Darkness.
Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Priest calculator.

