MMO Herald
Launches · tools · guides
Ko-fi
WoW ForeverClassic against Forever

Priest talent changes

Forever gives the Priest 53 talents. 13 are new, 33 changed and 7 work as they did in Classic. 7 Classic talents aren't in the trees.

Discipline

7 new, 10 changed

New in Forever

  • Power in LightRow 1, 5 ranks

    Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.

  • Twin DisciplinesRow 1, 5 ranks

    Increases the damage and healing of your instant cast spells by 5%.

  • Holy PrecisionRow 2, 3 ranks

    Improves your chance to hit with Holy spells by 18%.

  • Soul WardingRow 4, 1 rank

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • PenanceRow 5, 1 rank

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

  • Renewed HopeRow 5, 5 ranks

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

  • Divine AegisRow 6, 3 ranks

    Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.

Changed

  • Wand SpecializationRow 1, 2 ranks
    • 5 ranks in Classic, 2 now
    • Same row, column 3 in Classic, 2 now
  • Silent ResolveRow 2, 3 ranks
    • 5 ranks in Classic, 3 now
    Classic, rank 5/5

    Reduces the threat generated by your spells by 20%.

    Forever, rank 3/3

    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

  • Improved Power Word: ShieldRow 2, 3 ranks
    • Ranks were 5%, 10%, 15%, now 7%, 14%, 20%
  • MartyrdomRow 2, 2 ranks
    • Ranks were 10%, 20%, now 20%, 20%
  • Mental AgilityRow 3, 3 ranks
    • 5 ranks in Classic, 3 now
    • Row 4 in Classic, row 3 now
    Classic, rank 5/5

    Reduces the mana cost of your instant cast spells by 10%.

    Forever, rank 3/3

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

  • MeditationRow 3, 3 ranks
    • Same row, column 3 in Classic, 4 now
    • Ranks were 5%, 10%, 15%, now 17%, 33%, 50%
  • Improved Inner FireRow 4, 3 ranks
    Classic, rank 3/3

    Increases the Armor bonus of your Inner Fire spell by 30%.

    Forever, rank 3/3

    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

  • Mental StrengthRow 4, 5 ranks
    • Row 5 in Classic, row 4 now
    Classic, rank 5/5

    Increases your maximum Mana by 10%.

    Forever, rank 5/5

    Increases your total Intellect by 15%.

  • Improved Mana BurnRow 4, 2 ranks
    • Ranks were 0.25, 0.5, now 0.5, 1
  • Power InfusionRow 7, 1 rank
    • Needed Mental Strength first in Classic, needs Penance now

Not in Forever's tree

  • Unbreakable WillClassic row 1, 5 ranks

    Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

  • Improved Power Word: FortitudeClassic row 2, 2 ranks

    Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

  • Divine SpiritClassic row 5, 1 rank

    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

  • Force of WillClassic row 6, 5 ranks

    Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Unchanged: Inner Focus.

Holy

3 new, 9 changed

New in Forever

  • Binding HealRow 4, 1 rank

    Heals a friendly target and the caster for 223 to 271. Low threat.

  • Litany of LightRow 5, 2 ranks

    When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

  • Prayer of MendingRow 7, 1 rank

    Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Changed

  • Twilight FocusRow 1, 3 ranks
    • Called Healing Focus in Classic
    • 2 ranks in Classic, 3 now
    Classic, rank 2/2

    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

    Forever, rank 3/3

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

  • Holy NovaRow 3, 1 rank
    Classic, rank 1/1

    Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

    Forever, rank 1/1

    Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.

  • Blessed RecoveryRow 3, 3 ranks
    Classic, rank 3/3

    After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

    Forever, rank 3/3

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

  • InspirationRow 3, 3 ranks
    Classic, rank 3/3

    Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

    Forever, rank 3/3

    Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

  • Improved HealingRow 4, 3 ranks
    Classic, rank 3/3

    Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

    Forever, rank 3/3

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

  • Searing LightRow 4, 2 ranks
    Classic, rank 2/2

    Increases the damage of your Smite and Holy Fire spells by 10%.

    Forever, rank 2/2

    Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  • Spirit of RedemptionRow 5, 1 rank
    Classic, rank 1/1

    Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

    Forever, rank 1/1

    Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  • Spiritual GuidanceRow 5, 5 ranks
    Classic, rank 5/5

    Increases spell damage and healing by up to 25% of your total Spirit.

    Forever, rank 5/5

    Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

  • Spiritual HealingRow 6, 3 ranks
    • 5 ranks in Classic, 3 now
    Classic, rank 5/5

    Increases the amount healed by your healing spells by 10%.

    Forever, rank 3/3

    Increases the amount healed by your spells by 10%.

Not in Forever's tree

  • Improved Prayer of HealingClassic row 5, 2 ranks

    Reduces the Mana cost of your Prayer of Healing spell by 20%.

  • LightwellClassic row 7, 1 rank

    Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Unchanged: Improved Renew, Holy Specialization, Spell Warding, Divine Fury, Holy Reach.

Shadow

3 new, 14 changed

New in Forever

  • Improved Mind FlayRow 3, 2 ranks

    Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

  • Devouring ContagionRow 5, 2 ranks

    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.

  • Early DemiseRow 6, 2 ranks

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Changed

  • Shadow FocusRow 1, 5 ranks
    • Row 2 in Classic, row 1 now
    Classic, rank 5/5

    Reduces your target's chance to resist your Shadow spells by 10%.

    Forever, rank 5/5

    Improves your chance to hit with Shadow spells by 5%.

  • BlackoutRow 1, 5 ranks
    • Same row, column 3 in Classic, 2 now
  • Spirit TapRow 1, 5 ranks
    • Same row, column 2 in Classic, 3 now
    Classic, rank 5/5

    Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

    Forever, rank 5/5

    Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

  • Shadow AffinityRow 2, 3 ranks
    • Ranks were 8%, 16%, 25%, now 10%, 20%, 30%
  • Improved Shadow Word: PainRow 2, 2 ranks
    • Same row, column 2 in Classic, 3 now
  • Shadow ReachRow 2, 2 ranks
    • 3 ranks in Classic, 2 now
    • Row 4 in Classic, row 2 now
    Classic, rank 3/3

    Increases the range of your Shadow damage spells by 20%.

    Forever, rank 2/2

    Increases the range of your offensive Shadow spells by 20%.

  • Improved Mind BlastRow 3, 5 ranks
    • Same row, column 2 in Classic, 1 now
  • Improved Psychic ScreamRow 3, 2 ranks
    • Same row, column 1 in Classic, 2 now
    • Needs Blackout first, which Classic didn't ask for
  • Mind FlayRow 3, 1 rank
    Classic, rank 1/1

    Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

    Forever, rank 1/1

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Improved FadeRow 4, 2 ranks
    • Same row, column 2 in Classic, 1 now
  • Vampiric EmbraceRow 4, 1 rank
    • Row 5 in Classic, row 4 now
    Classic, rank 1/1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

    Forever, rank 1/1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

  • Shadow WeavingRow 4, 3 ranks
    • 5 ranks in Classic, 3 now
    • Same row, column 4 in Classic, 3 now
    Classic, rank 5/5

    Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

    Forever, rank 3/3

    Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

  • SilenceRow 5, 1 rank
    • Needed Improved Psychic Scream first in Classic, needs nothing now
    Classic, rank 1/1

    Silences the target, preventing them from casting spells for 5 sec.

    Forever, rank 1/1

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

  • ShadowformRow 7, 1 rank
    Classic, rank 1/1

    Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

    Forever, rank 1/1

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Not in Forever's tree

  • Improved Vampiric EmbraceClassic row 5, 2 ranks

    Increases the percentage healed by Vampiric Embrace by an additional 10%.

Unchanged: Darkness.

Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Priest calculator.