Hunter talent changes
Forever gives the Hunter 51 talents. 14 are new, 30 changed and 7 work as they did in Classic. 9 Classic talents aren't in the trees.
Beast Mastery
New in Forever
Focused FireRow 2, 2 ranksIncreases all damage you and your pet deal by 2% while your pet is active.
Summon HawkRow 4, 1 rankCommand a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Changed
Deadly AspectsRow 1, 5 ranks- Called Improved Aspect of the Hawk in Classic
Classic, rank 5/5While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
Forever, rank 5/5While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Endurance TrainingRow 1, 5 ranksClassic, rank 5/5Increases the Health of your pets by 15%.
Forever, rank 5/5Increases the Health and Armor of your pets by 15%.
Improved Aspect of the MonkeyRow 2, 3 ranks- 5 ranks in Classic, 3 now
Classic, rank 5/5Increases the Dodge bonus of your Aspect of the Monkey by 5%.
Forever, rank 3/3Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
PathfindingRow 2, 2 ranks- Row 3 in Classic, row 2 now
Bestial SwiftnessRow 3, 1 rankClassic, rank 1/1Increases the outdoor movement speed of your pets by 30%.
Forever, rank 1/1Increases the movement speed of your pets by 30%.
Unleashed FuryRow 3, 5 ranksClassic, rank 5/5Increases the damage done by your pets by 20%.
Forever, rank 5/5Increases the damage done by your pets and hawks by 15%.
Improved Mend PetRow 4, 2 ranks- Same row, column 2 in Classic, 1 now
Classic, rank 2/2Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Forever, rank 2/2Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
FerocityRow 4, 5 ranksClassic, rank 5/5Increases the critical strike chance of your pets by 15%.
Forever, rank 5/5Increases the critical strike chance of your pets and hawks by 10%.
Spirit BondRow 5, 2 ranks- Ranks were 1%, 2%, now 1%, 1%
- Ranks were 10, 10, now 10, 5
IntimidationRow 5, 1 rank- Needs Bestial Wrath first, which Classic didn't ask for
Classic, rank 1/1Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Forever, rank 1/1Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Bestial DisciplineRow 5, 2 ranksClassic, rank 2/2Increases the Focus regeneration of your pets by 20%.
Forever, rank 2/2Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Not in Forever's tree
Improved Eyes of the BeastClassic row 2, 2 ranksIncreases the duration of your Eyes of the Beast by 60 sec.
Thick HideClassic row 2, 3 ranksIncreases the Armor rating of your pets by 30%.
Unchanged: Improved Revive Pet, Frenzy, Bestial Wrath.
Marksmanship
New in Forever
Improved StingsRow 2, 3 ranksIncreased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Careful AimRow 2, 5 ranksIncreases your Attack Power by 100% of your Intellect.
Rapid KillingRow 3, 2 ranksReduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Lone WolfRow 3, 1 rankYou deal 20% increased damage with all attacks while you do not have an active pet.
Rapid RecuperationRow 5, 2 ranksHitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Sniper ShotRow 7, 1 rankA steady snipe that increases ranged damage by 160.
Changed
Hawk EyeRow 1, 3 ranks- Row 3 in Classic, row 1 now
Lethal AttacksRow 1, 5 ranks- Called Lethal Shots in Classic
- Row 2 in Classic, row 1 now
Classic, rank 5/5Increases your critical strike chance with ranged weapons by 5%.
Forever, rank 5/5Increases your critical strike chance with all attacks by 5%.
EfficiencyRow 2, 5 ranks- Row 1 in Classic, row 2 now
Classic, rank 5/5Reduces the Mana cost of your Shots and Stings by 10%.
Forever, rank 5/5Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Improved Arcane ShotRow 3, 5 ranksClassic, rank 5/5Reduces the cooldown of your Arcane Shot by 1 sec.
Forever, rank 5/5Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Trueshot AuraRow 4, 1 rank- Row 7 in Classic, row 4 now
- Needed Barrage first in Classic, needs nothing now
Classic, rank 1/1Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Forever, rank 1/1Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
Mortal ShotsRow 4, 5 ranks- Needed Lethal Shots first in Classic, needs Careful Aim now
Classic, rank 5/5Increases your ranged weapon critical strike damage bonus by 30%.
Forever, rank 5/5Increases the critical strike damage bonus on all ranged abilities by 30%.
Improved Serpent StingRow 4, 5 ranks- Same row, column 2 in Classic, 4 now
BarrageRow 5, 3 ranks- Same row, column 2 in Classic, 3 now
Classic, rank 3/3Increases the damage done by your Multi-Shot and Volley spells by 15%.
Forever, rank 3/3Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Scatter ShotRow 5, 1 rank- Same row, column 1 in Classic, 4 now
Not in Forever's tree
Improved Hunter's MarkClassic row 2, 5 ranksIncreases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
Aimed ShotClassic row 3, 1 rankAn aimed shot that increases ranged damage by 70.
Improved Scorpid StingClassic row 5, 3 ranksReduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
Unchanged: Improved Concussive Shot, Ranged Weapon Specialization.
Survival
New in Forever
Predator's EdgeRow 4, 5 ranksIncreases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
ResourcefulnessRow 5, 2 ranksReduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 100% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Expose PreyRow 5, 2 ranksYour attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
Survivalist's DisciplineRow 5, 2 ranksReduces the cooldown of your Trap and Deterrence abilities by 40%.
Strider KickRow 5, 1 rankA powerful kick that deals 100% melee weapon damage.
Lacerating StrikesRow 7, 1 rankYour Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Changed
Improved TrackingRow 1, 5 ranks- Called Monster Slaying in Classic
- 3 ranks in Classic, 5 now
- Same row, column 1 in Classic, 2 now
Classic, rank 3/3Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
Forever, rank 5/5While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
DeflectionRow 1, 5 ranks- Ranks were 1%, 2%, 3%, 4%, 5%, now 2%, 4%, 6%, 8%, 10%
EntrapmentRow 2, 5 ranksClassic, rank 5/5Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
Forever, rank 5/5When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Savage StrikesRow 2, 2 ranksClassic, rank 2/2Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
Forever, rank 2/2Increases the critical strike chance of all your melee abilities by 4%.
SurvivalistRow 2, 5 ranks- Row 3 in Classic, row 2 now
Improved Wing ClipRow 2, 3 ranks- 5 ranks in Classic, 3 now
- Same row, column 3 in Classic, 4 now
SurefootedRow 3, 3 ranks- Row 4 in Classic, row 3 now
Classic, rank 3/3Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
Forever, rank 3/3Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Survival TacticsRow 4, 2 ranks- Called Trap Mastery in Classic
Classic, rank 2/2Decreases the chance enemies will resist trap effects by 10%.
Forever, rank 2/2Increases your chance to hit with your Trap and Feign Death abilities by 10%.
CounterattackRow 4, 1 rank- Row 5 in Classic, row 4 now
Classic, rank 1/1A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Forever, rank 1/1A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Lightning ReflexesRow 6, 5 ranks- Ranks were 3%, 6%, 9%, 12%, 15%, now 2%, 4%, 6%, 8%, 10%
Not in Forever's tree
Humanoid SlayingClassic row 1, 3 ranksIncreases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
Improved Feign DeathClassic row 4, 2 ranksReduces the chance your Feign Death ability will be resisted by 4%.
Killer InstinctClassic row 5, 3 ranksIncreases your critical strike chance with all attacks by 3%.
Wyvern StingClassic row 7, 1 rankA stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Unchanged: Clever Traps, Deterrence.
Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Hunter calculator.

