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WoW ForeverClassic against Forever

Hunter talent changes

Forever gives the Hunter 51 talents. 14 are new, 30 changed and 7 work as they did in Classic. 9 Classic talents aren't in the trees.

Beast Mastery

2 new, 11 changed

New in Forever

  • Focused FireRow 2, 2 ranks

    Increases all damage you and your pet deal by 2% while your pet is active.

  • Summon HawkRow 4, 1 rank

    Command a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

Changed

  • Deadly AspectsRow 1, 5 ranks
    • Called Improved Aspect of the Hawk in Classic
    Classic, rank 5/5

    While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

    Forever, rank 5/5

    While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

  • Endurance TrainingRow 1, 5 ranks
    Classic, rank 5/5

    Increases the Health of your pets by 15%.

    Forever, rank 5/5

    Increases the Health and Armor of your pets by 15%.

  • Improved Aspect of the MonkeyRow 2, 3 ranks
    • 5 ranks in Classic, 3 now
    Classic, rank 5/5

    Increases the Dodge bonus of your Aspect of the Monkey by 5%.

    Forever, rank 3/3

    Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

  • PathfindingRow 2, 2 ranks
    • Row 3 in Classic, row 2 now
  • Bestial SwiftnessRow 3, 1 rank
    Classic, rank 1/1

    Increases the outdoor movement speed of your pets by 30%.

    Forever, rank 1/1

    Increases the movement speed of your pets by 30%.

  • Unleashed FuryRow 3, 5 ranks
    Classic, rank 5/5

    Increases the damage done by your pets by 20%.

    Forever, rank 5/5

    Increases the damage done by your pets and hawks by 15%.

  • Improved Mend PetRow 4, 2 ranks
    • Same row, column 2 in Classic, 1 now
    Classic, rank 2/2

    Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

    Forever, rank 2/2

    Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

  • FerocityRow 4, 5 ranks
    Classic, rank 5/5

    Increases the critical strike chance of your pets by 15%.

    Forever, rank 5/5

    Increases the critical strike chance of your pets and hawks by 10%.

  • Spirit BondRow 5, 2 ranks
    • Ranks were 1%, 2%, now 1%, 1%
    • Ranks were 10, 10, now 10, 5
  • IntimidationRow 5, 1 rank
    • Needs Bestial Wrath first, which Classic didn't ask for
    Classic, rank 1/1

    Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

    Forever, rank 1/1

    Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

  • Bestial DisciplineRow 5, 2 ranks
    Classic, rank 2/2

    Increases the Focus regeneration of your pets by 20%.

    Forever, rank 2/2

    Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

Not in Forever's tree

  • Improved Eyes of the BeastClassic row 2, 2 ranks

    Increases the duration of your Eyes of the Beast by 60 sec.

  • Thick HideClassic row 2, 3 ranks

    Increases the Armor rating of your pets by 30%.

Unchanged: Improved Revive Pet, Frenzy, Bestial Wrath.

Marksmanship

6 new, 9 changed

New in Forever

  • Improved StingsRow 2, 3 ranks

    Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

  • Careful AimRow 2, 5 ranks

    Increases your Attack Power by 100% of your Intellect.

  • Rapid KillingRow 3, 2 ranks

    Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

  • Lone WolfRow 3, 1 rank

    You deal 20% increased damage with all attacks while you do not have an active pet.

  • Rapid RecuperationRow 5, 2 ranks

    Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.

  • Sniper ShotRow 7, 1 rank

    A steady snipe that increases ranged damage by 160.

Changed

  • Hawk EyeRow 1, 3 ranks
    • Row 3 in Classic, row 1 now
  • Lethal AttacksRow 1, 5 ranks
    • Called Lethal Shots in Classic
    • Row 2 in Classic, row 1 now
    Classic, rank 5/5

    Increases your critical strike chance with ranged weapons by 5%.

    Forever, rank 5/5

    Increases your critical strike chance with all attacks by 5%.

  • EfficiencyRow 2, 5 ranks
    • Row 1 in Classic, row 2 now
    Classic, rank 5/5

    Reduces the Mana cost of your Shots and Stings by 10%.

    Forever, rank 5/5

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

  • Improved Arcane ShotRow 3, 5 ranks
    Classic, rank 5/5

    Reduces the cooldown of your Arcane Shot by 1 sec.

    Forever, rank 5/5

    Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

  • Trueshot AuraRow 4, 1 rank
    • Row 7 in Classic, row 4 now
    • Needed Barrage first in Classic, needs nothing now
    Classic, rank 1/1

    Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

    Forever, rank 1/1

    Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

  • Mortal ShotsRow 4, 5 ranks
    • Needed Lethal Shots first in Classic, needs Careful Aim now
    Classic, rank 5/5

    Increases your ranged weapon critical strike damage bonus by 30%.

    Forever, rank 5/5

    Increases the critical strike damage bonus on all ranged abilities by 30%.

  • Improved Serpent StingRow 4, 5 ranks
    • Same row, column 2 in Classic, 4 now
  • BarrageRow 5, 3 ranks
    • Same row, column 2 in Classic, 3 now
    Classic, rank 3/3

    Increases the damage done by your Multi-Shot and Volley spells by 15%.

    Forever, rank 3/3

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

  • Scatter ShotRow 5, 1 rank
    • Same row, column 1 in Classic, 4 now

Not in Forever's tree

  • Improved Hunter's MarkClassic row 2, 5 ranks

    Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

  • Aimed ShotClassic row 3, 1 rank

    An aimed shot that increases ranged damage by 70.

  • Improved Scorpid StingClassic row 5, 3 ranks

    Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Unchanged: Improved Concussive Shot, Ranged Weapon Specialization.

Survival

6 new, 10 changed

New in Forever

  • Predator's EdgeRow 4, 5 ranks

    Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.

  • ResourcefulnessRow 5, 2 ranks

    Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 100% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

  • Expose PreyRow 5, 2 ranks

    Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.

  • Survivalist's DisciplineRow 5, 2 ranks

    Reduces the cooldown of your Trap and Deterrence abilities by 40%.

  • Strider KickRow 5, 1 rank

    A powerful kick that deals 100% melee weapon damage.

  • Lacerating StrikesRow 7, 1 rank

    Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

Changed

  • Improved TrackingRow 1, 5 ranks
    • Called Monster Slaying in Classic
    • 3 ranks in Classic, 5 now
    • Same row, column 1 in Classic, 2 now
    Classic, rank 3/3

    Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

    Forever, rank 5/5

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

  • DeflectionRow 1, 5 ranks
    • Ranks were 1%, 2%, 3%, 4%, 5%, now 2%, 4%, 6%, 8%, 10%
  • EntrapmentRow 2, 5 ranks
    Classic, rank 5/5

    Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

    Forever, rank 5/5

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

  • Savage StrikesRow 2, 2 ranks
    Classic, rank 2/2

    Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

    Forever, rank 2/2

    Increases the critical strike chance of all your melee abilities by 4%.

  • SurvivalistRow 2, 5 ranks
    • Row 3 in Classic, row 2 now
  • Improved Wing ClipRow 2, 3 ranks
    • 5 ranks in Classic, 3 now
    • Same row, column 3 in Classic, 4 now
  • SurefootedRow 3, 3 ranks
    • Row 4 in Classic, row 3 now
    Classic, rank 3/3

    Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

    Forever, rank 3/3

    Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

  • Survival TacticsRow 4, 2 ranks
    • Called Trap Mastery in Classic
    Classic, rank 2/2

    Decreases the chance enemies will resist trap effects by 10%.

    Forever, rank 2/2

    Increases your chance to hit with your Trap and Feign Death abilities by 10%.

  • CounterattackRow 4, 1 rank
    • Row 5 in Classic, row 4 now
    Classic, rank 1/1

    A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

    Forever, rank 1/1

    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  • Lightning ReflexesRow 6, 5 ranks
    • Ranks were 3%, 6%, 9%, 12%, 15%, now 2%, 4%, 6%, 8%, 10%

Not in Forever's tree

  • Humanoid SlayingClassic row 1, 3 ranks

    Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

  • Improved Feign DeathClassic row 4, 2 ranks

    Reduces the chance your Feign Death ability will be resisted by 4%.

  • Killer InstinctClassic row 5, 3 ranks

    Increases your critical strike chance with all attacks by 3%.

  • Wyvern StingClassic row 7, 1 rank

    A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Unchanged: Clever Traps, Deterrence.

Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Hunter calculator.