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WoW ForeverClassic against Forever

Paladin talent changes

Forever gives the Paladin 52 talents. 20 are new, 27 changed and 5 work as they did in Classic. 12 Classic talents aren't in the trees.

Holy

8 new, 8 changed

New in Forever

  • Improved Holy StrikeRow 1, 2 ranks

    Reduces the cooldown of your Holy Strike ability by 2 sec.

  • Voice of TruthRow 3, 1 rank

    Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

  • ReverenceRow 3, 3 ranks

    Allows 30% of your Mana regeneration to continue while casting.

  • Purifying PowerRow 3, 2 ranks

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

  • Infusion of LightRow 4, 2 ranks

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

  • Divine PrecisionRow 5, 3 ranks

    Improves your chance to hit with Holy spells by 18%.

  • Consecrated GroundRow 5, 2 ranks

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

  • Light's VigilRow 7, 1 rank

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 315 to 333, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.

Changed

  • Healing LightRow 2, 3 ranks
    • Row 3 in Classic, row 2 now
    Classic, rank 3/3

    Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

    Forever, rank 3/3

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

  • Spiritual FocusRow 2, 2 ranks
    • 5 ranks in Classic, 2 now
    Classic, rank 5/5

    Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

    Forever, rank 2/2

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

  • Improved SealsRow 2, 3 ranks
    • Called Improved Seal of Righteousness in Classic
    • 5 ranks in Classic, 3 now
    Classic, rank 5/5

    Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

    Forever, rank 3/3

    Increases the damage done by your Seals and Judgements by 15%.

  • Unyielding FaithRow 2, 2 ranks
    • Row 3 in Classic, row 2 now
    Classic, rank 2/2

    Increases your chance to resist Fear and Disorient effects by an additional 10%.

    Forever, rank 2/2

    Reduces the duration of Fear and Disorient effects on you by 30%.

  • IlluminationRow 4, 5 ranks
    • Needs Reverence first, which Classic didn't ask for
    Classic, rank 5/5

    After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

    Forever, rank 5/5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

  • Divine FavorRow 4, 1 rank
    • Row 5 in Classic, row 4 now
    • Needed Illumination first in Classic, needs nothing now
  • Holy ShockRow 5, 1 rank
    • Row 7 in Classic, row 5 now
    • Needed Divine Favor first in Classic, needs nothing now
    Classic, rank 1/1

    Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

    Forever, rank 1/1

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

  • Holy PowerRow 6, 5 ranks
    Classic, rank 5/5

    Increases the critical effect chance of your Holy spells by 5%.

    Forever, rank 5/5

    Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.

Not in Forever's tree

  • ConsecrationClassic row 3, 1 rank

    Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

  • Improved Lay on HandsClassic row 3, 2 ranks

    Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

  • Improved Blessing of WisdomClassic row 4, 2 ranks

    Increases the effect of your Blessing of Wisdom spell by 20%.

  • Lasting JudgementClassic row 5, 3 ranks

    Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Unchanged: Divine Strength, Divine Intellect.

Protection

5 new, 10 changed

New in Forever

  • Improved Seal of FuryRow 3, 1 rank

    When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.

  • Sacred DutyRow 3, 2 ranks

    Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

  • Swift JudgementRow 4, 1 rank

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

  • Templar's BulwarkRow 5, 1 rank

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

  • Iron CreedRow 6, 5 ranks

    Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Changed

  • ToughnessRow 1, 5 ranks
    • Row 2 in Classic, row 1 now
  • RedoubtRow 1, 5 ranks
    Classic, rank 5/5

    Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

    Forever, rank 5/5

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

  • PrecisionRow 2, 3 ranks
    Classic, rank 3/3

    Increases your chance to hit with melee weapons by 3%.

    Forever, rank 3/3

    Improves your chance to hit by 3%.

  • AnticipationRow 2, 5 ranks
    • Row 3 in Classic, row 2 now
    • Ranks were 2, 4, 6, 8, 10, now 4, 8, 12, 16, 20
  • Improved Righteous FuryRow 3, 3 ranks
    Classic, rank 3/3

    Increases the amount of threat generated by your Righteous Fury spell by 50%.

    Forever, rank 3/3

    While Righteous Fury is active, all damage taken is reduced by 6%.

  • Shield SpecializationRow 3, 3 ranks
    Classic, rank 3/3

    Increases the amount of damage absorbed by your shield by 30%.

    Forever, rank 3/3

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every ?roccooldown sec.

  • One-Handed Weapon SpecializationRow 4, 3 ranks
    • 5 ranks in Classic, 3 now
    • Row 6 in Classic, row 4 now
  • Improved Hammer of JusticeRow 4, 3 ranks
    • Same row, column 2 in Classic, 3 now
  • ReckoningRow 5, 5 ranks
    Classic, rank 5/5

    Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

    Forever, rank 5/5

    Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

  • Holy ShieldRow 7, 1 rank
    • Needed Blessing of Sanctuary first in Classic, needs Templar's Bulwark now
    Classic, rank 1/1

    Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    Forever, rank 1/1

    Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Not in Forever's tree

  • Improved Devotion AuraClassic row 1, 5 ranks

    Increases the armor bonus of your Devotion Aura by 25%.

  • Blessing of KingsClassic row 3, 1 rank

    Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

  • Improved Concentration AuraClassic row 4, 3 ranks

    Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

  • Blessing of SanctuaryClassic row 5, 1 rank

    Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Unchanged: Guardian's Favor.

Retribution

7 new, 9 changed

New in Forever

  • Holy ConduitRow 2, 2 ranks

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Sanctified JudgementRow 3, 3 ranks

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Sacred ArbiterRow 4, 1 rank

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

  • CrusadeRow 4, 2 ranks

    Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.

  • Champion of the LightRow 6, 3 ranks

    Increases your spell damage and healing by up to 100% of your Intellect.

  • Instrument of LawRow 6, 2 ranks

    Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

  • Twist of LightRow 7, 1 rank

    When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Changed

  • DeflectionRow 1, 5 ranks
    • Row 2 in Classic, row 1 now
  • BenedictionRow 1, 5 ranks
    Classic, rank 5/5

    Reduces the Mana cost of your Judgement and Seal spells by 15%.

    Forever, rank 5/5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • ConvictionRow 2, 5 ranks
    • Row 3 in Classic, row 2 now
    Classic, rank 5/5

    Increases your chance to get a critical strike with melee weapons by 5%.

    Forever, rank 5/5

    Improves your chance to get a critical strike with melee attacks by 5%.

  • VindicationRow 3, 3 ranks
    Classic, rank 3/3

    Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.

    Forever, rank 3/3

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 6, and increase your Attack Power by 3% for 30 sec.

  • Pursuit of JusticeRow 3, 2 ranks
    Classic, rank 2/2

    Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

    Forever, rank 2/2

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

  • Eye for an EyeRow 4, 2 ranks
    Classic, rank 2/2

    All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

    Forever, rank 2/2

    All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  • Two-Handed Weapon SpecializationRow 5, 3 ranks
    • Ranks were 2%, 4%, 6%, now 3%, 6%, 9%
  • VengeanceRow 5, 3 ranks
    • 5 ranks in Classic, 3 now
    • Row 6 in Classic, row 5 now
    • Needed Conviction first in Classic, needs Sanctified Judgement now
    Classic, rank 5/5

    Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

    Forever, rank 3/3

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

  • RepentanceRow 5, 1 rank
    • Row 7 in Classic, row 5 now

Not in Forever's tree

  • Improved Blessing of MightClassic row 1, 5 ranks

    Increases the melee attack power bonus of your Blessing of Might by 20%.

  • Improved Seal of the CrusaderClassic row 2, 3 ranks

    Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

  • Improved Retribution AuraClassic row 4, 2 ranks

    Increases the damage done by your Retribution Aura by 50%.

  • Sanctity AuraClassic row 5, 1 rank

    Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Unchanged: Improved Judgement, Seal of Command.

Forever values come from the beta client, build 1.60.1.69913. Classic values come from Classic Era, build 1.15.9.69722. Both were read through wago.tools. The overview explains how talents are matched. To try a build with these talents, open the Paladin calculator.